I might have a look when I will have some spare time.
I might have a look when I will have some spare time.
Thanks Fanotherpg. It is very impressive.
As requested assentec: Is there a way to limit the Amount i can zoom in?
And for scrolling?
Thre shouldn't be a problem limiting it. I will have a look.
Thanks Fanotherpg
To zoom limit: I put "currentScale" = 2. It works for zoom in. But not for zoom out.
Hi Fanotherpg
You can not with " PlayfieldScale Engine Improved"?
Is all I have to do, is past my code in there, and it should work?
Cause it doesn't for me..
I did remove the checkerboard background, then I found out that i needs to have that on there.
So I added an image to it, and it doesn't seem to zoom at all.
Does it only work for certain objects?
ok, I tried dropping an Active object, a Background, a active background... everything is resizing behind it, but not the items I put on there...
so how can I past my game code in between, if that part doesn't work already ?
Or am I missing something here?
ok found that I needed to add Qualifier 0 to the active object... then it works, but it doesn't seem to work for Buttons / Counters / Edit box / Strings .
Is that correct?
I believe you can't change those objects dimensions in real time. You could replace counters and strings by active text blitting.
ok, the zooming is really sensitive and I can't seem to get it to work for a full screen yet..
But what bugs me is
that it works for an Active object, but once I have 2-3 frames in the Active object, then it doesn't seems to work anymore.
I looked if it was using any hidden vars, but that's not the case.. unless it's something with my code itself..
When it just starts I can move around, but as soon as i zoom in, then it goes to the corning, and it won;t wok at all anymore,