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Thread: Multitouch (2) Free gameplay/object scaling

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    I might have a look when I will have some spare time.

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

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    Thanks Fanotherpg. It is very impressive.
    As requested assentec: Is there a way to limit the Amount i can zoom in?

    And for scrolling?

  3. #13
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Thre shouldn't be a problem limiting it. I will have a look.

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

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    Thanks Fanotherpg
    To zoom limit: I put "currentScale" = 2. It works for zoom in. But not for zoom out.

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

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    Hi Fanotherpg
    You can not with " PlayfieldScale Engine Improved"?

  6. #16
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    Is all I have to do, is past my code in there, and it should work?
    Cause it doesn't for me..

    I did remove the checkerboard background, then I found out that i needs to have that on there.
    So I added an image to it, and it doesn't seem to zoom at all.
    Does it only work for certain objects?

  7. #17
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    ok, I tried dropping an Active object, a Background, a active background... everything is resizing behind it, but not the items I put on there...
    so how can I past my game code in between, if that part doesn't work already ?
    Or am I missing something here?

  8. #18
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    ok found that I needed to add Qualifier 0 to the active object... then it works, but it doesn't seem to work for Buttons / Counters / Edit box / Strings .
    Is that correct?

  9. #19
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    I believe you can't change those objects dimensions in real time. You could replace counters and strings by active text blitting.

  10. #20
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    ok, the zooming is really sensitive and I can't seem to get it to work for a full screen yet..
    But what bugs me is
    that it works for an Active object, but once I have 2-3 frames in the Active object, then it doesn't seems to work anymore.
    I looked if it was using any hidden vars, but that's not the case.. unless it's something with my code itself..
    When it just starts I can move around, but as soon as i zoom in, then it goes to the corning, and it won;t wok at all anymore,

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