http://tm2fk.pl/iamjot2.mfa
As an answer to this Thread:
http://community.clickteam.com/showthread.php?t=68757
Multitouch Control of ships with 2 direction and Fire- tested on iPhone 4 and iPad2.
http://tm2fk.pl/iamjot2.mfa
As an answer to this Thread:
http://community.clickteam.com/showthread.php?t=68757
Multitouch Control of ships with 2 direction and Fire- tested on iPhone 4 and iPad2.
Great contribution, thanks Fanotherpg!![]()
I will do updated/different version Today. Just in case.
Also remember on iPhone 4 max number of touches is 5 so when you active touch id 5 ( physical 6) the Touch counter restarts to 0 despite 5 active touches - no clue if it's MMF or iPhone. But on ipad it's at least 10 for MMF.
http://tm2fk.pl/iamjot3.mfa
Touch zone detection replaced by Actives which provided huge reduction in code but all interface objects must be Actives (or Overlap can be changed with detection of position like it is shown in the Touch example, but still with keeping a reduction in events).
Fano : I have slots for touches. When a new touche arrives, I choose the first empty slot. So the number of the slot chosen might be different each time. You cannot assume that touch #5 is going to be on slot #5. You have to get the number of the new touch and use it.
Oh? Why so? ATM everything seems to work during all of my tests? Also is that the reason why on iPhones Multitouch restarts from Touch 5 to Touch 0 ?
ATM I just don't get it but I would like to improve both of my examples so I would appreciate any more detailed (or simpler how it works) explanation.
Also the link is now updated.
any chance this can be re-uploaded?
please? ;-)
I lost it from my server so I'm looking for a copy in my 6TB of storage.