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Thread: Xcode Project not compiling with content !!

  1. #1
    Clicker Multimedia Fusion 2iOS Export Module

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    Unhappy Xcode Project not compiling with content !!

    Please help me !!!

    I did the entire game on MMF2, and when i export it, my game assets are not in between the other files(like images), and when i run ios simulator, after opening it in xcode 4.2 it does not leave the MMF2 launch image.

    In MMF2 everything looks well when i run the application.

    I've added 2 background images, one to each frame and went testing on ios simulator for fist time via xcode, but then I got this issue.

    The images are not in between the zip files.

    Do i have to set up anything before building it and saving it to the IOSzip ??

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
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    You have to manually add the files to the resource section of XCode, in the project, right click on Resources, and choose Add files... Copying them simply in the resource folder is not enough.

  3. #3
    Clicker Multimedia Fusion 2iOS Export Module

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    Thanks Francois

    Thanks Francois, that isn't in the documentation

    Perhaps you(ClickTeam) could add this functionality to the IOS exporter, to unite the resources(images, video, etc) in a folder
    (like "app graphics") to be exported within the zip file, even if we had to add it manually in xcode.

    Only if it doesn't need a lot of code to do that of course.

    Thanks for the reply, i thought it was broken

    Yuri.

  4. #4
    Clicker Multimedia Fusion 2iOS Export Module

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    Still having the same issue

    Hi, now there's only one thing worrying me, it took about 5 minutes to load on my 2012 imac core i5(IOS simulator).

    Will this happen on the iphone(devide) too ?

    or Is there a way to fix it ?

    I've also posted here on an existing topic about it = http://community.clickteam.com/showthread.php?t=68563

    Yuri.

  5. #5
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
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    There is no way to tell exactly how long it will take on this or that device. It all depends on the size of your graphics, sounds, extra files etc. Only experimentation can tell.

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleUnicode Add-on
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    AyreGuitar's Avatar
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    Yuri - if you're loading lots of images into Active Picture objects, there could be some delay (although I wouldn't expect 5 minutes). I haven't tested it recently, but it was giving me a noticeable delay when done in a game loop for about 8 different 64x64 images - frame rate would drop from 60 to about 10fps briefly. If your images are much bigger and numerous, this might explain it? I believe Andos was looking to make loading Active Pictures a bit faster

  7. #7
    Clicker Multimedia Fusion 2iOS Export Module

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    hum, strange, i got 3 frames, the first is a faded-in backdrop, which fades-out after 3 seconds to the next frame(second), which has a button and the same backdrop, then when i click the button, it goes to the third frame which is the gameplay and it has a backdrop, 4 small images, and life and score objects, and nothing else. note i'm using 640x960 (iphone portrait full screen) resolution. So perhaps the engine is still kinda slow, and i should wait for improvements, right ?

    But the thing is, it is already taking more than like 1-2minutes tops to load just to leave the launch image from xcode to the first backdrop (engine has to be fully loaded, probably), even if the first frame fades-in and out to the second frame.

    By the way, whether i use the xcode build or the final xcode build in mmf2, the zip file looks like it comes with all the possible files for what any product would need, instead of just what my app uses, or it is normal ? Could this be the cause of it ?

    So just wait for performance improvements, right ?


    I'ma getting the iphone 4s to test on it and have sure it is only a simulator performance issue, but i really expected the engine to load faster than 1 minute.


    waiting for improvements,

    Yuri.

  8. #8
    Clickteam Clickteam
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    Yuri -- out of curiosity have you actually tried it on the device yet?
    On my ipod I haven't noticed MMF created apps loading any slower then "regular" apps.

    It takes Zombie Gunship or Nuts (both big non MMF created apps) longer to load then Megacity (an MMF created app)

    I stopped testing in the simulator because I found just putting the file on the device was a much easier and better way to test my creation.

  9. #9
    Clicker Multimedia Fusion 2iOS Export Module

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    Nop, i haven't tested it on a device yet, actually i currently don't have one, but, i'm going to get an iphone 4s to test on it !!

    Probably is just a simulator thing, and i'll load much faster on the device.

    ----------

    Btw, i've noticed that when i open the project on xcode, there is a missing lib file in the frameworks folder in the project settings.

    libz.1.2.3.dylib

    i'm not sure what that's for, but deleting it doesn't change anything for my game(i think).

    I'm getting an iphone 4s to test on it, and i'll keep the feed back.


    btw, may i add a "loading.." to the launch image or perhaps customize it, but keeping the Clickteam logo ?? (I'm a standart client)


    Yuri

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