I just started to use the 'Xbox gamepad object' to controll my character using the Xbox controller when testing on Xbox.
I dont know if the object is unfinished, but i find some desired functions missing.
If i go
New condition --> XboxGP --> Sholder buttons
i only see 'left sholder is pressed' and 'right sholder is pressed', theese are the 'LB' and 'RB' buttons on the Gamepad. ( button 3 and 4, picture below )
But why are not the 'LT' and 'RT' buttons supported? ( button 1 and 2, picture below )
Even when i do
Allways --> set Counter to, XboxGP 'find pressed button'
the Counter reacts to the following buttons
A = 0
B = 1
X = 2
Y = 3
LB = 4
RB = 5
Back = 6
Start = 7
Left stick pressed = 8
Right stick pressed = 9
Dpad up = 10
Dpad down = 11
Dpad left = 12
Dpad right = 13
LT = produces no change
RT = produces no change
Also, i cannot see a way to get the directional value of the Left and Right Sticks ( buttons 7 and 9, picture above ).
In my platform game, im controlling my characters Left and Righ movement using the Dpad which feels very clumsy, it would be much better and smoother to controll the characters left and right movement using the Left Stick. ( buttons 7, picture above )
Being able to read the direction values from the L and R stics would be very usefull when creating TopDown types of games.
Being able to read the direction values from the L and R stics would also be usefull for controlling simulated mouse pointers in applications and games.
Is support for LT and RT buttons currently possible, or will it become possible?
Is directional values of the Left and Right Sticks currently possible, or will it become possible?