User Tag List

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 49

Thread: Is Java Dead?

  1. #11
    Clickteam Clickteam
    LB's Avatar
    Join Date
    Jun 2007
    Location
    Richardson, Texas, North America
    Posts
    8,937
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Atom View Post
    i am also hoping there will be a Java runtime for MMF3.
    +1

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fanotherpg's Avatar
    Join Date
    Jul 2006
    Location
    High Wycombe, Buckinghamshire, UK
    Posts
    3,665
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Any Good argument WHY it should be there, as long we got Anaconda (which is much faster than everything else) and Native runtimes?

  3. #13
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
    Join Date
    Jul 2006
    Location
    Bandon, Oregon
    Posts
    6,729
    Mentioned
    9 Post(s)
    Tagged
    0 Thread(s)
    I might find that Anaconda deserves to be in camel's bladder? I probably will not be able to afford the commercial exporter?

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  4. #14
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
    RickyRombo's Avatar
    Join Date
    Mar 2008
    Location
    Somewhere between here and there
    Posts
    3,167
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    While Java is great and all, I don't think it would be necessary for MMF3 to export to it. There's not much you can do with Java that you can't do with another of the platforms.

  5. #15
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Phi's Avatar
    Join Date
    Jan 2010
    Location
    England
    Posts
    1,819
    Mentioned
    11 Post(s)
    Tagged
    0 Thread(s)
    I disagree. Install the latest Java to get a nice list of what uses Java.

  6. #16
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

    Join Date
    Aug 2006
    Posts
    2,335
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by RickyRombo View Post
    There's not much you can do with Java that you can't do with another of the platforms.
    Well you could say that for any other platform supported also because within MMF2 it's based around the extensions available, as for the actual programming language it can do a load of things. With Java it's basically like a combination of Exe, mobile and flash and can do a lot of what they do with both system things and graphics stuff then there is a load of web based things Java can do the MMF2 runtime doesn't allow. Out of all the platforms you could probably port more Exe objects to java than the others due to it's system support unlike flash, ios etc which have sandboxed things, you could also port a load of the flash only objects to java.

    Android can also be included on the list because it's basically Java and XML with some extra classes for the device specific stuff, so it should be fairly simple to port between the 2 platforms if the object doesn't use device only features.

    It's like i have said before and people just don't realize what java can do, think of it just as the web plugin or simply want to monetize games so it's less popular than other runtimes and they get focus instead because of that, simple as that really.

  7. #17
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module

    Join Date
    Apr 2007
    Posts
    208
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by James View Post
    Our Java runtime isn't very popular, mostly due to Java as a platform not being very useful compared to something like Flash or iOS.
    Java as a platform is very useful if you are worried about targeting multiple OSs. I think Java can perform very well and provide an appropriate solution in a good number of cases. The libraries in Java are rich (or bloated if you are negatively inclined), which would allow MMF to provide a richer feature set. That said, I would have to be honest and say that the Java runtime isn't very popular because it's buggy and slow. Anyone looking for a stable cross platform solution is more likely to look at the python runtime, which does indeed appear to be a very good runtime, and support will obviously be very forthcoming. Given that a large portion of the MMF user base are newbies to programming, Java may also provide a stepping stone into conventional programming for these people by way of extension development, but people are not going to be interested in it when it lacks the quality of the other exporters. The XNA runtime or python is probably the next best bet. I don't blame Java as a technology, you just have to learn to work with it. I am sure if I had released a collection of 3D extensions for the Java runtime the interest would have shot up quite considerably. The tools are ready for this implementation. LWJGL or JOGL would make this much simpler. I did report a bug some time ago but didn't hear back. I'd gladly take the source code and debug it myself sometime.

  8. #18
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    DJFuego's Avatar
    Join Date
    Jul 2006
    Location
    UK
    Posts
    1,410
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Java is far from dead. As far as an application platform goes it's great. You don't need to worry about speed unless you are hell bent of producing a game but for an application platform it's been going longer than a lot of other interpreters. If extension devs could spend the same amount of time on this as Flash and the Native MMF runtime we could be building apps just like the windows executables. I guess because coding is similar to C it would be like rewriting the windows exporter no one likes trping out code that's why we have MMF bus someone has to do it in order to create the exporter and extensions Java is too much hard work me thinks.. IMO being able to build a Java based solution is a must.

  9. #19
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
    Conno's Avatar
    Join Date
    Jul 2006
    Posts
    105
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by nivram View Post
    I don't think it is dead.
    It's not dead. Too many devices support it - but it's not as used as it was; sadly.

  10. #20
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module

    Join Date
    Apr 2007
    Posts
    208
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I just think a decent Java runtime benefits both the user base and the product. With good cross-platform exporters MMF2 becomes a more attractive proposition to both the existing user base and a wider professional user base. Clickteam will definitely have far greater priorities than supporting a Java runtime. One of those will be the Android runtime which could be absolutely brilliant. It's extremely valuable to be able to export to Android, iOS and Windows Phone 7 from a single application, and it's easy to see why this should be higher up the priority list than Java support.

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast

Similar Threads

  1. Dead ?
    By Hugobros3 in forum Lacewing
    Replies: 5
    Last Post: 15th August 2011, 08:40 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •