Let's say I create an active object called "Box". Then, at runtime, I create multiple Box elements on screen.
Is there a way for MMF2 to measure which particular Box I clicked on? Essentially, I'm trying to find a more efficient way than creating multiple active objects ("Box 1", "Box 2", "Box 3") and so on, and copying all of the associated code for each of those Boxes. I'm looking for the functionality of a "this" statement.