User Tag List

Results 1 to 4 of 4

Thread: Release Mode?

  1. #1
    Clicker Multimedia Fusion 2

    Join Date
    Jul 2007
    Posts
    138
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Question Release Mode?

    I am having trouble building an app in release mode. Is that feature not available yet, or am I just missing something? It seems there should be a place to put the keystore password, based on the error message I'm getting:


    Buildfile: C:\Users\Andy\AppData\Local\Temp\And8A7F.tmp\build .xml

    -set-mode-check:

    -set-release-mode:
    [echo] *************************************************
    [echo] **** Android Manifest has debuggable=true ****
    [echo] **** Doing DEBUG packaging with RELEASE keys ****
    [echo] *************************************************

    -release-obfuscation-check:

    -setup:
    [echo] Gathering info for RuntimeAndroid...
    [setup] Android SDK Tools Revision 15
    [setup] Project Target: Android 2.1
    [setup] API level: 7
    [setup]
    [setup] ------------------
    [setup] Resolving library dependencies:
    [setup] No library dependencies.
    [setup]
    [setup] ------------------
    [setup]

    -build-setup:
    [echo] Creating output directories if needed...
    [mkdir] Created dir: C:\Users\Andy\AppData\Local\Temp\And8A7F.tmp\bin\r es
    [mkdir] Created dir: C:\Users\Andy\AppData\Local\Temp\And8A7F.tmp\bin\c lasses

    -pre-build:

    -code-gen:
    [echo] ----------
    [echo] Handling aidl files...
    [aidl] No aidl files to compile.
    [echo] ----------
    [echo] Handling RenderScript files...
    [renderscript] No renderscript files to compile.
    [echo] ----------
    [echo] Handling Resources...
    [aapt] Found Deleted Target File
    [aapt] Generating resource IDs...

    -pre-compile:

    -compile:
    [javac] C:\Program Files (x86)\Android\android-sdk\tools\ant\build.xml:600: warning: 'includeantruntime' was not set, defaulting to build.sysclasspath=last; set to false for repeatable builds
    [javac] Compiling 255 source files to C:\Users\Andy\AppData\Local\Temp\And8A7F.tmp\bin\c lasses

    -post-compile:

    -obfuscate:

    -dex:
    [dex] Converting compiled files and external libraries into C:\Users\Andy\AppData\Local\Temp\And8A7F.tmp\bin\c lasses.dex...

    -crunch:
    [crunch] Crunching PNG Files in source dir: C:\Users\Andy\AppData\Local\Temp\And8A7F.tmp\res
    [crunch] To destination dir: C:\Users\Andy\AppData\Local\Temp\And8A7F.tmp\bin\r es
    [crunch] Processing image to cache: C:\Users\Andy\AppData\Local\Temp\And8A7F.tmp\res\d rawable\fire1d.png => C:\Users\Andy\AppData\Local\Temp\And8A7F.tmp\bin\r es\drawable\fire1d.png
    [crunch] (processed image to cache entry C:\Users\Andy\AppData\Local\Temp\And8A7F.tmp\bin\r es\drawable\fire1d.png: 0% size of source)
    [crunch] Processing image to cache: C:\Users\Andy\AppData\Local\Temp\And8A7F.tmp\res\d rawable\fire1u.png => C:\Users\Andy\AppData\Local\Temp\And8A7F.tmp\bin\r es\drawable\fire1u.png
    [crunch] (processed image to cache entry C:\Users\Andy\AppData\Local\Temp\And8A7F.tmp\bin\r es\drawable\fire1u.png: 0% size of source)
    [crunch] Processing image to cache: C:\Users\Andy\AppData\Local\Temp\And8A7F.tmp\res\d rawable\fire2d.png => C:\Users\Andy\AppData\Local\Temp\And8A7F.tmp\bin\r es\drawable\fire2d.png
    [crunch] (processed image to cache entry C:\Users\Andy\AppData\Local\Temp\And8A7F.tmp\bin\r es\drawable\fire2d.png: 0% size of source)
    [crunch] Processing image to cache: C:\Users\Andy\AppData\Local\Temp\And8A7F.tmp\res\d rawable\fire2u.png => C:\Users\Andy\AppData\Local\Temp\And8A7F.tmp\bin\r es\drawable\fire2u.png
    [crunch] (processed image to cache entry C:\Users\Andy\AppData\Local\Temp\And8A7F.tmp\bin\r es\drawable\fire2u.png: 0% size of source)
    [crunch] Processing image to cache: C:\Users\Andy\AppData\Local\Temp\And8A7F.tmp\res\d rawable\joyback.png => C:\Users\Andy\AppData\Local\Temp\And8A7F.tmp\bin\r es\drawable\joyback.png
    [crunch] (processed image to cache entry C:\Users\Andy\AppData\Local\Temp\And8A7F.tmp\bin\r es\drawable\joyback.png: 0% size of source)
    [crunch] Processing image to cache: C:\Users\Andy\AppData\Local\Temp\And8A7F.tmp\res\d rawable\joyfront.png => C:\Users\Andy\AppData\Local\Temp\And8A7F.tmp\bin\r es\drawable\joyfront.png
    [crunch] (processed image to cache entry C:\Users\Andy\AppData\Local\Temp\And8A7F.tmp\bin\r es\drawable\joyfront.png: 0% size of source)
    [crunch] Processing image to cache: C:\Users\Andy\AppData\Local\Temp\And8A7F.tmp\res\d rawable\launcher.png => C:\Users\Andy\AppData\Local\Temp\And8A7F.tmp\bin\r es\drawable\launcher.png
    [crunch] (processed image to cache entry C:\Users\Andy\AppData\Local\Temp\And8A7F.tmp\bin\r es\drawable\launcher.png: 0% size of source)
    [crunch] Processing image to cache: C:\Users\Andy\AppData\Local\Temp\And8A7F.tmp\res\d rawable\menu.png => C:\Users\Andy\AppData\Local\Temp\And8A7F.tmp\bin\r es\drawable\menu.png
    [crunch] (processed image to cache entry C:\Users\Andy\AppData\Local\Temp\And8A7F.tmp\bin\r es\drawable\menu.png: 0% size of source)
    [crunch] Crunched 8 PNG files to update cache

    -package-resources:
    [aapt] Creating full resource package...
    [aapt] Warning: AndroidManifest.xml already defines debuggable (in http://schemas.android.com/apk/res/android); using existing value in manifest.

    -package:
    [apkbuilder] Creating RuntimeAndroid-release-unsigned.apk for release...

    -release-prompt-for-password:
    [input] Please enter keystore password (store:C:UsersAndy):

    BUILD FAILED
    C:\Program Files (x86)\Android\android-sdk\tools\ant\build.xml:873: Failed to read input from Console.


    Total time: 15 seconds

  2. #2
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    Stephen's Avatar
    Join Date
    Aug 2008
    Location
    Montana
    Posts
    4,515
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    That isn't implemented yet.
    _____________________________________________
    Nivram's Examples -Need extensions? Send me a PM.-


  3. #3
    Clicker Multimedia Fusion 2

    Join Date
    Jul 2007
    Posts
    138
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Ah, okay. Thanks

  4. #4
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

    Join Date
    Jun 2006
    Posts
    6,773
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    This should work in beta 16.

Similar Threads

  1. Release mode?
    By Bipolar_Games in forum Android Export Module Version 2.0
    Replies: 35
    Last Post: 4th September 2015, 05:35 AM
  2. Release Mode JAR Warning
    By StingRay in forum Android Export Module Version 2.0
    Replies: 2
    Last Post: 18th May 2012, 07:16 PM
  3. [Beta 25] : Release mode seems to work but enable to install on the phone
    By CrystalNoir in forum Android Export Module Version 2.0
    Replies: 4
    Last Post: 26th March 2012, 12:15 PM
  4. how to switch window mode using DX video mode?
    By Pegasus_Seiya in forum Multimedia Fusion 2 - Technical Support
    Replies: 0
    Last Post: 12th August 2009, 01:39 PM
  5. Standard Mode / DirectX Mode display differences
    By Bernie in forum Multimedia Fusion 2 - Technical Support
    Replies: 19
    Last Post: 11th August 2006, 12:22 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •