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Thread: Clickteam, please help, my app keeps crashing.

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    Clickteam, please help, my app keeps crashing.

    Hi everyone,

    Any idea why this app consistantly crashes on my device(Ipod touch 4)?

    Here's the MFA:
    http://www.brashmonkey.com/temp/Shadow_crash.zip

    The app seels to work fine, but tap "new game", then use the on screen arrows and the bottom red button to walk and jump toyr way to the right of the level, just past the first temple, then turn and try and walk back. Every time it crashes just as the player ligns up withe the edge of the temple! Very strange.

    Any ideas?

    thanks

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    AudioStreamBasicDescription: 2 ch, 44100 Hz, 'lpcm' (0x00000C2C) 8.24-bit little-endian signed integer, deinterleaved
    wait_fences: failed to receive reply: 10004003
    2012-02-06 22:19:52.632 ShadowIOS[4452:707] -[__NSCFSet displayRunObject:]: unrecognized selector sent to instance 0x49eb10
    2012-02-06 22:19:52.638 ShadowIOS[4452:707] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSCFSet displayRunObject:]: unrecognized selector sent to instance 0x49eb10'
    *** First throw call stack:
    (0x33b158bf 0x306091e5 0x33b18acb 0x33b17945 0x33a72680 0x41667 0x790a1 0x7913b 0xe3747 0xeae41 0xde5e1 0xaae3 0x96eb 0x41e3 0x3139861d 0x33ae9a63 0x33ae96c9 0x33ae829f 0x33a6b4dd 0x33a6b3a5 0x381ddfcd 0x314ce743 0x2d6b 0x2d24)
    terminate called throwing an exception(lldb)


    theres the error report. can this be fixed?

  3. #3
    Clickteam Clickteam
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    I will remind Andos and Francois to take a look at this I am sure its something they can fix since the crash always happens.

  4. #4
    Clickteam Clickteam
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    I can reproduce this.
    It appears to happen because of the 'Active Backdrop' object. For some reason it gets destroyed without notifying the rest of the runtime.

    Thank you for your bug report

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