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Thread: Huge animation bug

  1. #1
    Clicker Fusion 2.5

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    Huge animation bug

    I'm wondering if anyone has ever come across this particular bug in MMF2, as I seem to be running into this bug on occasion and it's driving me absolutely nuts.

    For some odd reason, through parameters completely unknown to me, the animation frames of one active object will "morph" into the animation frames of another active object. It always seems to be out of my control when it happens, as it always seems to happen whenever it wants to (but still frequently). For instance, you have the player character's frames, and somewhere else on the screen, there will be an enemy with their own frames. And sometimes, for whatever reason, some of the enemy's shooting frames will copy themselves over some of the player character's walking frames. Then, when the player character starts moving around, you'll see him "morph" in and out of the enemy's frames. I've worked on two projects in MMF2 and this has happened relentlessly on both. And yes, one project used Standard while the other used HWA. It happened anyway in both scenarios. I also try to avoid using the built-in transitions because they would more than likely create bugs just like these, but the problem still persists.

    My question is, has anyone else ever run into this issue? I'm really kicking myself trying to figure out how to fix this, because it looks absolutely hideous when it happens.

  2. #2
    Clicker Multimedia Fusion 2Android Export Module
    Corlen's Avatar
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    Yes, this happens in my current project for some reason when I use replace colors on multiple objects at the same time and have force load on call for all objects activated for the frame in question. I'm not sure why this happens.

  3. #3
    Clickteam Clickteam
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    This sounds like the old animation frames swapping bug from the early stages of HWA. Maybe upload an MFA for Yves/Francois to take a look?
    Working as fast as I can on Fusion 3

  4. #4
    Clicker Multimedia Fusion 2Android Export Module
    Corlen's Avatar
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    I already uploaded my MFA with the bug in it, but I think Andy should too just so Yves and Francois get more angles to look at the problem from.

  5. #5
    Clicker Fusion 2.5

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    I think the bug also triggers depending on what frame it is. This is in the midst of an already big project, so I tried to cut it down to just where the bug occurs to ready it for upload. However, once I removed all the frames that didn't matter, the animation bug no longer occurred. It's like the bug is all over the place.

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