I have been working on an inventory object.
-> Uses real active objects as items. Items can therefore be animated
-> Supports drag&drop
-> Two main display modes : list mode, and grid mode
-> Inventories are global to the application, carried across frames
-> Handles mutliples inventories of one frame
-> Load and save actions
-> Mouse and keyboard driven
Please test it and tell me what you think. Any ideas to improve it are welcomed.