I would have posted this in the XNA Exporter forum but I guess we won't have one until it's released. Fortunately, my question is not really about the exporter (which I'm really looking forward to) but more about the Xbox 360.
My question is this: What is the resolution of the Xbox 360?
Why I ask: I'd like to make a pixel game for the Xbox 360 and want to either double or triple the size of the pixels. A few (old) screenshots of the game look like this:
I'd like to use whatever native resolution the Xbox 360 uses so that the pixels aren't stretched in anyway. Can anyone help me with this question? Thanks!!