User Tag List

Results 1 to 7 of 7

Thread: Xbox 360 controller

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fanotherpg's Avatar
    Join Date
    Jul 2006
    Location
    High Wycombe, Buckinghamshire, UK
    Posts
    3,663
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Xbox 360 controller

    AFAIR Francois mention in one of my other threads that XBOX 360 Gamepad Object is compatible with standard runtime.

    If that is still the case is Clickteam planning to release it in Standard MMF update 254/255? Or we will need XNA exporter to get it?

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
    Join Date
    Jul 2006
    Location
    Montpellier, France
    Posts
    6,920
    Mentioned
    1 Post(s)
    Tagged
    1 Thread(s)
    It is included in the XNA package.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fanotherpg's Avatar
    Join Date
    Jul 2006
    Location
    High Wycombe, Buckinghamshire, UK
    Posts
    3,663
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Fair enough. But it is fully implemented for standrd exe runtime? That non XNA one.

  4. #4
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
    Join Date
    Jul 2006
    Location
    Montpellier, France
    Posts
    6,920
    Mentioned
    1 Post(s)
    Tagged
    1 Thread(s)
    Yes.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fanotherpg's Avatar
    Join Date
    Jul 2006
    Location
    High Wycombe, Buckinghamshire, UK
    Posts
    3,663
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Is it possible that Mathias could get access to it so it would be compatible with Anaconda Runtime only for XNA and Anaconda Commercial owners? I know that Xbox Controller got drivers for both Mac and Linux and it could boost sales of both exporters - as easily implementing this advanced gamepad over 5 platforms.

  6. #6
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
    Join Date
    Jul 2006
    Location
    Montpellier, France
    Posts
    6,920
    Mentioned
    1 Post(s)
    Tagged
    1 Thread(s)
    Good idea...

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fanotherpg's Avatar
    Join Date
    Jul 2006
    Location
    High Wycombe, Buckinghamshire, UK
    Posts
    3,663
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Glad that you liked it. Hope to have access to it ^^

Similar Threads

  1. Xbox 360 controller bug
    By BossBison in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 25th July 2014, 12:50 PM
  2. Xbox 360 controller bug
    By BossBison in forum XNA Export Module Version 2.0
    Replies: 1
    Last Post: 11th March 2013, 07:05 AM
  3. Xbox controller conditions
    By Reloadedfurday in forum XNA Export Module Version 2.0
    Replies: 6
    Last Post: 4th October 2012, 02:16 PM
  4. xbox 360 controller
    By Mauser in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 21st February 2012, 10:43 AM
  5. XBOX 360 controller
    By Maximum in forum Multimedia Fusion 2 - Technical Support
    Replies: 7
    Last Post: 6th January 2010, 06:40 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •