I wonder if you guys have any tips for making the development of a game more convinient and easy? I am talking about how to structure things for example.
Like for my game now for example. I have around 15 levels and I mostly do changes that I try out on level 1. But then I have to go over every level to implement these changes and that takes very much time and is tideous.. Maybe there is a better, smarter, faster way to do this?
I was thinking about making every item global? And trying to make as much events as possible global events? Is that a good idea, or could it cause problems?
I read here about some guy who always create a empty frame as the first frame when developing where he put all the items he made as global objects, and then if he needed to change or get a object he could just go into this frame and change or copy a object to use. That sounds like a good trick instead of using the sometimes very messy build in window for picking objects maybe..