I think that I'm just about ready to release my first game on iOS... it's a gravity-changing puzzle sort of thing called Running Free, and you can see a recent video here: http://www.youtube.com/watch?v=LpHwOQZucp0
I've been reading through the 118-page iTunes Connect Developer Guide, about the images I need to add and the process of setting it up in iTunes Connect and the Application Loader... it looks fairly straightforward if long-winded. Are there any common pitfalls that people have run into that I should watch out for - anything we need to set up in the .plist files, bundle names, and so on?
I already have one question about the list of features required by the game - does the accelerometer object use the iPhone's actual accelerometer, or the gyroscope (which would limit it to iPhone 4+?)
Thank you for any advice!