I am making a platformer and I would need to make some simple physics for objects falling and colliding with ground and stopping. I dont need it to be to realistic so for this Box2D seems like a bit of overkill. But is there any other easy way to achieve something like this? I have tried the pinball movement and while it is ok, it sometimes bounces strangely and its hard to make the object stop in a natural way after its movement. Any tips or examples of this?