I find the displacement of objects when using the different layer scrolling coefficient when trying to create parallaxing backgrounds to be extremely frustrating. What I mean is that if you for example have a a platform game with a frame made up of 3 layers. You have the main character and all platforms and so on on layer 1 with a scroll coefficient of 1.000000. Then you have Hills on layer 2 which have a scrolling coeffficient of 0.900000. Then lastly you have the far background on the 3:rd layer with a scrolling coefficient of maybe 0.500000.
Now you place everything to look nice in your frame. But because of the different scrolling coefficient values on the layers stuff will be totally in the wrong places when you actually start the frame. I guess there is no option to make the program understand that you want stuff to start in the place you have them in frame and then start to scroll accordingly when you start to move in the frame? I cant make events for them either because I use backdrop objects.
The only thing I can think of is if its possible to somehow calculate the number of pixels you have to move stuff around in the frame editor according to how much scrolling coefficient you have on the layer the object is on, after you have placed everything out as you want? Is this possible and how do i calculate it? Say for example I want to place the first Hill in my frame at X position 100, and the X scrolling coefficient is 0.900000. How many pixels do I have to move the Hill to counter its misplacement when the frame start, to make it stand in the spot I have it in the frame editor?