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Thread: pause menu in flash

  1. #1
    Clicker Multimedia Fusion 2SWF Export Module

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    pause menu in flash

    Hey, has anyone found a good method for interactive pause menus in flash? the subapp method we used in the past doesn't work in flash.

    we could really use a better method, as I'm guessing XNA will not support it either and I'm thinking for the future

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    oruga's Avatar
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    I'm working on one at the moment and so far it does work (save a bug I reported earlier). What's exactly the part you are having trouble with?

  3. #3
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    I too, would like a solution to this.

  4. #4
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    I made a little example showing you how it works. you can test it online here:
    http://dl.dropbox.com/u/10184870/pau...u-example.html

    Download the source here:
    http://dl.dropbox.com/u/10184870/pause-menu-example.mfa

    Just a base, work it from there, cheers!

  5. #5
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    oruga's Avatar
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    I forgot to mention that there's a bug in MMF2 build 253 that won't register the clicks you make in a sub-application, so if you open that example and run the application it won't register any click you make on the buttons! (when you build the swf it works fine) so only way to test it is to press a key for every button action (X for close, M for mute in this case).

    Read more about the bug here: http://community.clickteam.com/showthread.php?t=69742

  6. #6
    Clicker Multimedia Fusion 2SWF Export Module

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    Wait wait...you're using 2 sub applications? that's genius! why didn't I think of that?

    I wonder how much that affects performance, though

  7. #7
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    oruga's Avatar
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    heh, I can't take credit for that, I read about using 2 sub-applications for a pause menu here in the forum, sorry I don't remember who posted about it.

    I don't think it hurts performance as the only moment the two applications are running simultaneously is when the main game is paused and only the menu is active, which shouldn't need that much CPU power / memory. I'm yet to test this though.

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