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Thread: string object period (.) wrapping

  1. #1
    Clicker Fusion 2.5iOS Export ModuleSWF Export Module
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    string object period (.) wrapping

    Hi guys,

    Anybody else noticed that if a text has a period at the end of it the period gets wrapped without the last word?

    eg:

    Hello world.

    =

    Hello world
    .


    I adjust the box width etc but all I get is periods on other words being wrapped incorrectly!

    What's the solution?

    Cheers.

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Clicker Fusion 2.5iOS Export ModuleSWF Export Module
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    Thanks Jaffob, missed this one in my search!

    Unfortunately my project requires the use of D3D9. I'm currently using the Text Blitter object to get around this but TB seems to be one of the most useful yet least supported (in other exporters) object!!

    Any other workarounds would be much appreciated.

    Thanks!

  4. #4
    Clickteam Clickteam
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    I don't see how "requires the use of D3D9" and "Text Blitter" go together...it is not ported to HWA
    Working as fast as I can on Fusion 3

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    Clicker Fusion 2.5iOS Export ModuleSWF Export Module
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    @LB - Seems to work fine for me...?? (Build 254)

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    It works, but it will run at the same speed as software mode. In other words, it will limit your game's framerate to as if you were not even using HWA. It's incredibly slow in the first place, so it'll hinder HWA even more.
    Working as fast as I can on Fusion 3

  7. #7
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    Ah. Well I'm only using it for occasional text boxes and a fog of war solution devised by Fifth (http://www.create-games.com/forum_post.asp?id=293563) that seems to run well.

    I'm using shaders so Standard runtime is not really an option. I've looked into surface object and active blitting so far. Since neither surface object or TB work on other runtimes (iOS) I guess actives are the only other way (unless I'm missing something?) Any other solution for the text? If not, so much for MMF's text handling capabilities

    I'll save the FoW dilemma for another thread

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