User Tag List

Results 1 to 7 of 7

Thread: Gameboy style graphics

  1. #1
    No Products Registered

    Join Date
    Mar 2012
    Posts
    21
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Gameboy style graphics

    Hi guys,

    I want to make a platformer with graphics resembling those found within original Gameboy games. Simple, 8-bit theme with greyish color set. What's the best way to go about doing this, and does anyone know what colors I should use?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

    Join Date
    Apr 2009
    Location
    Florida
    Posts
    153
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    The original Gameboy was black & white display... that should narrow down your color selections.

    but seriously.. use any graphics editor you choose, MSpaint.. gimp, or photoshop etc.

  3. #3
    Clicker Fusion 2.5Android Export ModuleiOS Export ModuleSWF Export Module
    leightonw87's Avatar
    Join Date
    Jan 2012
    Posts
    85
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    If I recall right the GB had 4 shades of gray, to do sounds you could tray a little flash sound effect tool I came across

    the tool is called SFXR.
    Link: http://www.drpetter.se/project_sfxr.html (there is a offline version there too, just make sure you save as it can be a little prone to the odd crash.

    As for the technical specs of the GameBoy so you can get an idea of making it authentic the wiki page is linked below.
    Link: http://en.wikipedia.org/wiki/Game_Bo...specifications

    As with anything on Wikipedia, sometimes someone decided to add information that isn't true so bear that in mind.

    The screen resolution is also on there too.

    EDIT:
    I almost forgot, you should be able to change the default colour palette in MMF2, I'm not sure of how to do that off the top of my head but I don't think it's too hard. I think its somewhere in the application properties.

  4. #4
    Clicker Multimedia Fusion 2Android Export Module
    Corlen's Avatar
    Join Date
    Mar 2007
    Location
    Your House
    Posts
    848
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    You change the frame's palette in the frame properties, after you do it, it asks if you want to apply the palette to all frames in the application. Maybe the following image will help you out.


  5. #5
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Aug 2006
    Location
    USA
    Posts
    2,970
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Here is a whole list of palettes for various systems you might find useful

    http://en.wikipedia.org/wiki/List_of...nsole_palettes

  6. #6
    Clicker Multimedia Fusion 2Android Export Module
    Corlen's Avatar
    Join Date
    Mar 2007
    Location
    Your House
    Posts
    848
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Also, if you want to be more creative and have more control over your sound effects, sound effects on the NES and Gameboy at least are essentially the same as songs just with the quickest tempo possible and seemingly random notes scattered all over the board to form a sound effect. I've actually made some NES style sound effects entirely from scratch.

  7. #7
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
    Join Date
    Jul 2006
    Location
    Bandon, Oregon
    Posts
    6,736
    Mentioned
    9 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Shawn View Post
    Here is a whole list of palettes for various systems you might find useful

    http://en.wikipedia.org/wiki/List_of...nsole_palettes
    Excellent find Shawn.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

Similar Threads

  1. Gameboy shader!
    By happygreenfrog in forum Shader Development
    Replies: 7
    Last Post: 14th January 2015, 04:40 AM
  2. Tableau style xls
    By 2310 in forum Multimedia Fusion 2 - Technical Support
    Replies: 8
    Last Post: 20th June 2011, 10:39 PM
  3. Voxel Style graphics
    By Atherton in forum Multimedia Fusion 2 - Technical Support
    Replies: 5
    Last Post: 4th May 2009, 03:20 PM
  4. Replies: 0
    Last Post: 29th March 2007, 07:30 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •