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Thread: How to encrypt with INI ++ 1.5

  1. #1
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
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    Exclamation How to encrypt with INI ++ 1.5

    I've tried to encrypt with ini ++ 1.5 using this code 7ee3aba7. It just freezes the game! I don't want people to easily cheat, please help! What do I need to enter?

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    Corlen's Avatar
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    No idea, I encrypted my INIs with a key where I just banged my hands on the keyboard that is like 5 times longer than that. Could you perhaps post an MFA that recreates the problem?

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    I didn't think you could encrypt an INI!? If you can I'd like to know how myself. What would the code look like?

    EDIT: I use the INI not the INI++

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    All it is, is this:

    I check encrypt in INI ++ 1.5 and then enter a code into the box.

    Nothing more. It saves 10 Global Values. (It does this multiple times over 45 frames)

    I was wondering if someone could post a mfa that has a working INI ++ 1.5 encryption algorithm.

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    I can't leave it unencrypted, otherwise hacking is easy!

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    INI++ allows the files to be compressed and encrypted when saved.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Encrypting INIs goes somewhat against their purpose, which is in fact to provide a format that users of your product can edit. That aside, I've never had problems with INI++ freezing the program. Usually you just put the encryption key in the object's properties and it does all the work for you.

    Make sure you have the latest version of the extension (you can check using ExtensionView). Also, try creating an empty application with just INI++ and see if the problem still occurs. If it does, upload the MFA so others can take a look.

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    I have the latest version, it works fine for a smaller application. The game I am working on is 50.6 Mb. To encrypt the thing, all I need to do is check encrypt and enter a key, right?

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    XStar,.yes that's it.

  10. #10
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    Then I don't understand what's wrong... I may just have to leave it blank.

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