Frame Position Problem:
Not sure if this has been gone over before, I did some searching and I never saw anyone say anything regarding this problem.
Whenever I load a frame position in the application, the application crashes the moment a sample is being played.
Is there any way to fix this? Whenever I delete the events that play samples, saving/loading frame positions work perfectly fine.
I've been having this problem since the beginning of time using MMF2. Whenever I have a few events that play with the timer such
as "Restrict Actions", I play the game and they work. However, if I play the game for about 10 minutes or so the actions would no longer
be restricted, looping the sample/action at a really fast speed, as if It was never restricted.
Thank you for your time.