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Thread: World of Fruits -> Need help

  1. #1
    Clicker Multimedia Fusion 2iOS Export ModuleSWF Export Module
    flechenoir's Avatar
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    World of Fruits -> Need help

    Hi,

    For some months I am trying to develop a game, World of Fruit. (will also be available for the iPhone / iPod Retina)





    But, unfortunately, I meet Lots of problem:

    1. Memory is far too high ...
    I did everything I could, reducing its quality image (much), I remove the music (5 mb), I was fine detection remove all objects (except 3).

    If the above you have ideas, feel free to tell me not really! I greatly disappointed galley!

    2. Multiple Touch, I can try 50! I still do not. I test all of your example. But I thought 2 or 3 ...

    3. a really simple problem (I'm going crazy, ) I use an object "Plateteform object" I can not have what he has to revolve, thus falling, it's as if I had not activate: set object -> "active". I'm going crazy!

    Here is where I finish, I really hope one day I would have succeeded in solving it!

    Thank you in advance.

    Sincerely flechenoir.

  2. #2
    Clicker Multimedia Fusion 2iOS Export ModuleSWF Export Module
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    Oh, excuse me, still a small question, is that the global values take up much space? (RAM)

    And, for problem "3" I find a walkthrough but:

    Now, the presonnage up all the time!

    The order, are all reversed, I control everything 0_o!

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Quote Originally Posted by flechenoir View Post
    Oh, excuse me, still a small question, is that the global values take up much space? (RAM)

    And, for problem "3" I find a walkthrough but:

    Now, the presonnage up all the time!

    The order, are all reversed, I control everything 0_o!
    Next week, if your app is in better state than the one you sent me a few weeks ago (meaning you actually see something moving on the screen), I am OK to help you.

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    Clicker Multimedia Fusion 2iOS Export ModuleSWF Export Module
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    yes, I too would like something moves but I can not ... I'm 13, I'm a beginner ... I understand that you did not want, I'll make it in best condition and I send it.

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    64 MB is not a lot of memory.

  6. #6
    Clicker Multimedia Fusion 2iOS Export ModuleSWF Export Module
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    64 MB is not a lot of memory.
    You serious?

    Well, I am far from having any objects. And I removed the music ...

  7. #7
    Clickteam Clickteam
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    Please note that the memory usage counter in the debugger isn't an accurate estimate of how much memory it will use in the iOS runtime.
    The most accurate way is to 'Profile' your exported iOS project from XCode for "Allocations". Doing that will run your game and show you all sorts of statistics how much memory has been used and is currently in use.

    Let me know if you want more information on how to see how much memory your game is actually using.

  8. #8
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    there are so many things, what are the most important? (for memory)

  9. #9
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    Right, well, sorry Francis but I do not get to do better, the character, I can not seem to make it move, but I'm better left on the multiple touch the image you are told how much too big , I is the reduits qualiter much ... in short, I hope you will be nice to be able to improve it a little ...

    Sincerely flechenoir.

    Link: W.o.F

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