Hey all. I have successfully made nicely looking flashlights and other lights in a dark environment for my game, using a layer with the subtract effect. I add black shapes to get the light spots. However, I keep thinking that large active objects used for lights will take a lot of memory, but when I create backdrop objects out of the same objects, they just won't show when in game!
How come backdrops won't work? I'm guessing there's a simple solution, but I just can't find it :P
Also, it is worth mentioning that I am using HWA (of course), and Direct3D9 display mode. I add the layer effect via events with the layer object, so that I can see the lights as black spots instead of transparent in the frame editor.