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Thread: Fun with accelerometers

  1. #11
    Clickteam Clickteam
    Jeff's Avatar
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    Its possible the values are reversed on windows phone?

  2. #12
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
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    If I remember correctly, the values can vary depending on device orientation.

  3. #13
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
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    I'm trying to dissect this example, but I'm a little stuck on one thing. Instead of holding the device flat to keep the ball still, is it possible to for example, 'Start of Frame,' set it to stay still there? I'm trying to revamp the movement system in my game here:
    http://youtu.be/9elUzwnQ_1k

    edit
    I got it working. Seems to work better on the Z axis than the Y. Basically, I combined this movement system with the one I originally had. Not as perfect as I'd like it to be, as in your example, but it works pretty good.

  4. #14
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
    xhedgehogx's Avatar
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    I was playing around with this again. I just had a small question regarding the first example.

    I'm looking for a way to slow it down as it gets toward the edge of the screen. Rather than looping the play field in my example video above. Is it possible to do that?

    Thanks!

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