I reported this over a year ago, still hasn't been fixed. Hopefully this speaks volumes about how ineffective bug reporting is at the moment.
This is a significant problem if you're trying to use leading zeros counters in a flash game, ie Score = 00000642
When the score = 0 your counter will look like this 00000000.
The decimal point cannot be hidden, and can only be worked around by replacing the decimal image with an invisible alpha channel image 1x1 pixel, but it still pushes the rest of your digits one pixel the left.
Discrepancy between flash and non-flash
When a Counter object = 0
And settings are defined as follows
- Fixed number of digits = 2
- Number of significant digits = 2
- Number of digits after decimal point = 0
- Add 0's to the left = checked
- Display Type = Numbers
Flash Counter shows
Non flash counter shows
IMO decimal point should NOT show