Bit of a strange problem here. I'm making a side-scrolling platformer with a wide playfield. When running a normal build, it performs fine, scrolling along with the characters without a hitch.
When playing it as a SWF, however, it decides to stop scrolling after a few thousand pixels — acting as if it had reached the right edge of the play area, which really shouldn't be the case.
Even stranger is that is wasn't doing this a few hours ago, but I can't for the life of me work out what might have changed to cause this error.
I've attached my mfa — if anyone can be of assistance, that'd be fantastic!