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Thread: Action Spot Simulation

  1. #11
    Clicker Multimedia Fusion 2

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    AyreGuitar, thanks for that link!

    I'm going to study this so that I'm not constantly shocked about how MMF 2 carries out my instructions; forcing me to create inefficient workarounds. Clickteam really needs to address these "secret procedures" in their product since they are not intuitive to most. It would be a tough undertaking, but I believe that a lot of user frustration stems from these hidden procedures, or a lack of understanding regarding them.

  2. #12
    Clicker Fusion 2.5 DeveloperiOS Export Module
    FinalSpecimen's Avatar
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    My problem seems to be that I am unable to specify IN THE EVENT which object I am referring to. So if I have duplicates 1 2 3 and 4 of the same swing object, even when I use a condition like "player collides with swing object + swing object is overlapping <zone 1 object> + player is overlapping <zone 1 object>" (which should specify that I am only checking for swing objects in that zone), my event is still "set position to (trig functions of swing object)," and the EVENT is still positioning my player at the most recently created swing object, NOT the one specified in the CONDITION. Additionally, it is my player, not the swing objects themselves, that affected by this condition, so I don't know how to specify which swing my PLAYER should snap to.

  3. #13
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    AyreGuitar's Avatar
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    FinalSpecimen - sounds like you need to do a Fastloop or ForEach for each rope object and test that your character is overlapping a specific rope by using a spread value (for Fastloop) or that the the rope's unique ID=ForEach loop index (for ForEach).
    Fastloop:

    Always: Spread Alt Val A of ("rope") with 0
    Always: Start Fastloop "i" for number of ("rope") objects

    On Fastloop "i"
    +"MySprite" is overlapping "rope"
    +Alt Val A ("rope") = index(Fastloop "i"): Set position of MySprite

    This is from memory as I'm not near MMF2 to check. But something along those lines should work for you.

  4. #14
    Clicker Fusion 2.5 (Steam)

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    Checked the example and placed the second one, but the player teleports to the original rope.

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