I got platform engine and I made a rope for it - very dirty and not perfectly working - it always moves and I can stick my character to it via Action Spot (which is on far bottom). And everything works great but...
When my character collides with the rope in the middle and I attempt to catch it it teleports to Action Spot so is there any way to simulate action spot instead of providing few different animation frames, and try to on base of calculation take the one with the closest action spot to reduce the visual lag of teleportation?