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Thread: BOX2D for Iphone - Any news?

  1. #41
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    SolarB's Avatar
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    Reviving this thread, +1 for physics on iOS. Am also happy to donate.

  2. #42
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    I have someone that wants to give it a shot, he's a professional programmer over at Activision... That's all I can say for now but he really needs the source code for the BOX2D MMF2 extension. I guess Looki's BOX2D flash would prolly do as well. Send me a private message with a download link and I shall have my budy take a look. I guess that once he has an idea of the task at hand he will say yes or no lol. But without any source code for one of the mmf2 Box2D Extensions he's clueless.

  3. #43
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    If Shumper's friend can't give it a go, wouldn't be possible to get someone from freelancer.com? There are a lot of companies taking Obj-C stuff and with around 3-5k USD you could possibly get this extension done.

  4. #44
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    Well box2d is an open source physics engine. With the MMF2 SDK for making iOS extensions I would think it could be figured out how to get it to work. Of course, I have no clue about developing extensions, maybe implementing Box2d is harder than I might think.

  5. #45
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    Well it's all about figuring out three things at once rather than just one. MMF2 Extension SDK, BOX2D , BOX2D iOS version. It would accelerate things if he had more source code for MMF2 extensions. Before he can port anything to ios he needs to understand how MMF2 extensions work etc.. So the more examples (source) the merrier.

  6. #46
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    All competing producs (GM, Construct and even Stencyl) can do it, so why not MMF? I think it's a great loss for Clickteam and if implemented would make a great selling point. My two cents.

  7. #47
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    Quote Originally Posted by SolarB View Post
    All competing producs (GM, Construct and even Stencyl) can do it, so why not MMF? I think it's a great loss for Clickteam and if implemented would make a great selling point. My two cents.
    I 100% agree to this, this is what would make it or break it for me if I was a new costumer. I know it was worked on but it has been very silent for a while now.. :/

  8. #48
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    Gamesalad has physics as well...

    I'm a MMF all the way guy, but man, I need physics for iOS and upcoming android. I'll settle for iOS for now.

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    Personally I think a new Box2D extension should be developed in sync for all runtimes using the latest box2d api. It would actually be nice if it was a movement that could be applied to objects. Movement extensions seem like a pretty neglected feature at the moment, but they would greatly simplify physics.

  10. #50
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    I read somewhere that Clickteam are hiring extension developers because of the success of the Android exporter. PHYSICS as top priority please!! I will immediately buy the Android exporter as soon as it has physics support. Also I'd like to reiterate that Clickteam are losing customers to other products because of LACK OF SUPPORT FOR PHYSICS so it would be in their best interests.

    ps. sorry for shouting, but SHUT UP (make physics extensions) AND TAKE MY MONEY!

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