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Thread: Beta: Tile Map

  1. #111
    Clicker Multimedia Fusion 2SWF Export Module

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    Hey looki, do you know how the performance of this holds up in HWA compared to a text blitter being used as a tilemap?
    In Asunder I've found that the main bottleneck in FPS delay is in my text blitters, which drop me from about 120 FPS to 60 FPS, tolerable since it runs at 60 FPS, but the reason when it dips

    Would it be worth looking into reprogramming substantial parts of my code to use the tilemap object, or would its performance be no better? Its a huuuuge effort to rewrite this, could take me a week
    I'll try to test it myself and post my results if I can come up with anything substantial.


    /e ah I must have missed your post back in october, its hwa optimized now? I'm going to have to test it heavily! Hope this makes my project all smooth and silky
    /e doesn't look like it runs very fast when you turn transparency on :S

  2. #112
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
    Looki's Avatar
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    Nah it's not HWA-optimized at all in the current version, I'm afraid I broke that. It was pretty fast AFAIK. Anyway, I'll write more later -> exam!

  3. #113
    Clicker Multimedia Fusion 2SWF Export Module

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    Ah well good luck! I've found that the text blitter is hwa optimized in its display (I think), but its the massive callback overhead used in the event editor that slows it down
    This extension looks like the bees knees

  4. #114
    Clickteam Clickteam
    LB's Avatar
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    I don't think Text Blitter has been updated for years, let alone to be optimized for HWA (let alone to be optimized at all; it's the laggiest extension we have).
    Working as fast as I can on Fusion 3

  5. #115
    Clicker Multimedia Fusion 2SWF Export Module

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    I was surprised by it, as far as I can tell, it has no slowdown at all in the graphics department, but 20000+ callbacks can be atrocious since theyre in the MMF event editor
    But a dedicated tilemap makes a lot more sense than an object that has me writing bizarre optimization code involving printf's to generate arrays. I mean, stringly typing much?

  6. #116
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    I'll look into the HWA issues sometime. If you have any feature requests, just let me know...

  7. #117
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    http://clickteam.info/looki/Extensions/Beta/TileMap.zip

    HWA optimizations work again. And all this because I specified a wrong flag in one function call... finding this took ages.

    Here's a test MFA: http://mfa.aquadasoft.com/view/1364831568-Empty_Test

    It renders 40*30*4 = 4800 tiles Ó 16x16 every frame, with alpha channel and per-layer transparency.

    I get 350 FPS with HWA (Direct3D 9) and 100 without (Standard).

    I hope to be able to optimize this even further but I can't guarantee anything. It's already quite an improvement in my opinion.

  8. #118
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    I think collisions stopped working though. Looking into that tomorrow

  9. #119
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
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    Quote Originally Posted by Looki View Post
    I think collisions stopped working though. Looking into that tomorrow
    So. Should we wait to download this version until the collision is fixed?

    Thanks,
    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  10. #120
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    Only download it (and keep a copy of the old version) if you want to try out how fast it is in HWA. Otherwise, don't do anything

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