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Thread: Beta: Tile Map

  1. #151
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    It seems like any of the major things needing done are all fixed up besides that missing icon, though I've noticed one HWA oddity today. When going from a frame that is smaller than the frame containing the Tile Map Viewport, the whole screen will seem to just stop updating, either going all white or leaving the last visuals that were on screen there. In Standard, the issue doesn't happen.

    Considering the viewport is usually intended to fill the entire screen, this isn't much of an issue, I only noticed it due to having a frame loaded for a split second that I had other plans for later on but currently stuck with "Start of frame: next frame" for now. I changed the size of it for a moment and thought the extension died forever somehow, but it was just this bug.

  2. #152
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
    Looki's Avatar
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    Thanks. That sounds weird... I'll see what I can do about that.

  3. #153
    Clicker Multimedia Fusion 2SWF Export Module

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    What do you think the best way to approach doing animated tilesets in the tile map object would be? I've got my text blitters working by just storing tiles on a Y offset and cycling between them by using parameters from an array, would there by any way to do this in the tilemap object that doesn't involve overwriting the layer data every frame?

  4. #154
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    I think Looki is going to be adding something that would help for such a thing, but I've noticed even with a tileset with quite a few tiles, simply loading several PNGs and setting the layer's tileset to +1 as many times as there are entries in an animation setup INI to work well in tests. Then again, that was with only one layer on a small screen, I've yet to attempt to get to actual level work where one level might animate the entire screen, nor do I know how well it'd work with smaller/larger tiles or a larger screen.

  5. #155
    Clicker Multimedia Fusion 2SWF Export Module

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    Hrmm, might make it difficult to have tiles with different offsets, # of animations and animation speeds.

  6. #156
    Clicker Fusion 2.5Android Export Module
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    RootKernel's Avatar
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    I think i found a bug : the render of the whole window is frozen (but game is still going on) when the user resizes the window and these conditions are met :

    • HWA (DirectX9) (VSync or not)
    • Resize display to fill window size (the bug only happens if this is enabled)
    • Tile Map -> Add Tileset & Set tileset from image "image.png"


    tile_bug.zip

  7. #157
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
    Looki's Avatar
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    I'm aware of that. Not sure what to do, I'm not responsible for updating the screen or anything

  8. #158
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module

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    good boy ! fighting!

  9. #159
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
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    Quote Originally Posted by yiersi12 View Post
    good boy ! fighting!
    Erm, what does that have to do with this thread?

  10. #160
    Clicker Fusion 2.5

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    I'd love to make a map editor using this object....I just have to learn how lol

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