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Thread: Beta: Tile Map

  1. #251
    Clicker Multimedia Fusion 2SWF Export Module

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    RootKernel, have you tried variations on moving around the TileMap extensions from your HWA folder vs main extension folder vs unicode folder?
    I had a similar issue with the 2.5 beta, and found that the runtime appeared to be drawing the extension from the wrong folder. But I can't remember what the problem method to fix it was, but if you back up yoru extensions and start doing the hokey pokey with them you might find a method that speeds it up

    the basic jist iirc was that the non-HWA version was being loaded somehow thanks to 2.5 being unicode. If you try just copying the HWA version over, that might do it, or I dunno

  2. #252
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
    Looki's Avatar
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    Ah right, that could be it, thanks! I will probably merge HWA and non-HWA into the same MFX, like I did with Surface.

  3. #253
    Clicker Fusion 2.5Android Export Module
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    RootKernel's Avatar
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    Thanks Pixelthief, worked like a charm

    I moved "Extensions/hwa/TileMapViewport.mfx" to "Extensions/TileMapViewport.mfx" (same for Runtime folder)

  4. #254
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleMac Export ModuleUnicode Add-on
    Pharanygitis's Avatar
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    Wink

    I will be looking into making TM 2.5-compatible this week...
    YES! You are my hero

  5. #255
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    Unfortunately the code on github isn't 100% up to date, it's missing some functions... and last update was written at my dad's - I'm hoping to get him to run TeamViewer on that computer so I can get the changes and work on TileMap. I've already done some untested changes to merge HWA into the standard MFX, which should actually work - easier than I thought..

  6. #256
    Clicker Fusion 2.5
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    You mentioned per-layer tilesets earlier, but I think that was before sub-layers were implemented. Is it now possible to use multiple tilesets per layer? If so, can you please explain how? I'm having some trouble with it!

    Also is it possible to select a range of tiles from a surface to be placed in the viewport? I thought I just had to use "Select Tileset Range" and "Place Tiles At" but that didn't work. So far I've only figured out how to select & place one at a time.

    Thanks for any help!

  7. #257
    Clicker Fusion 2.5
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    Nevermind I figured out how to select & place numerous tiles using a nested loop, tile markers, math, etc.

    Still working on multiple tilesets per layer though. hm...

  8. #258
    Clicker Fusion 2.5
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    lol...just realized I had it right the first time, just had to move & resize the cursor. So much for all those loops.

    Anyway, are there any plans for flipping, mirroring, and rotating tiles?

  9. #259
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    Sorry for the lack of examples. I've been very inactive regarding MMF extensions within the last weeks, visiting family and whatnot. I've been meaning to update TileMap for 2.5 but unfortunately I still haven't..

    Anyway, made a small example for you, hope it helps.
    https://dl.dropboxusercontent.com/u/...pplication.mfa it was made in MMF2 (didn't update to 2.5 release yet) and requires HWA for rotating tiles, hope it doesn't explode in 2.5

  10. #260
    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleMac Export Module
    colej_uk's Avatar
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    In theory should I be able to use the tile render overflow combined with a zoom shader on the tilemap viewport to enable it to zoom out? Usually when you put a zoom shader on a regular layer in MMF and try to resize it smaller to give the effect of zooming out, you get the repetition of the 1 pixel edge stretched across the extra screen space. But if tilemap is rendering extra tiles around the edge, this should work right?

    I did try to test it but I think the callback functionality is broken in MMF 2.5

    I went back to MMF2 to try and test this, but I couldn't get any of the shaders to work on the tilemap object, unlike in 2.5 where they seem to work fine.

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