I guess I could "rebreak" the game and sent it as zip to you via PM. Actually, I have Fusion open, let me try this...
@Looki I'm using @RootKernel 's Tilemap Loader example that uses your Tile map object and Viewport object. Is it possible to parallax scroll individual layers using the Tilemap Loader and your viewport object to display the layers? The Viewport doesn't seem to take notice of the layer coefficient, so parallax scrolling the layer with the background viewport doesn't work.
Just wanted to drop by and say that this extension is extremely good! I know you've been working on it for six years already but I do hope you get to release a version 1.0 somewhere down the line.
Btw, what is your view on using it in our projects?
@Looki Very awesome extension. Thank you for making it.
One quick question - on my computer, 2x zooming has incorrect scaling and edge artefacts/borders. Is there any way to implement a simple 2x or 3x resize, just stamping the pixels down twice or three times side by side rather using something more fancy? I would love no frills resizing. My alternative is resizing the tileset a bunch of times in paint.net and loading whichever size scales perfectly to fit the screen with black borders. (Ex: 1x for 640x360 on 800x600, 2x for 1280x720 with black borders on 1366x768 laptops, 3x for 1920x1080 native, 4x for 2560x1440 native, 3x for 1920x1080 with black borders on 2560x1080 ultrawide, etc..
I can confirm that this will work and display tiles in DX11 once I got it working
However it crashes on startup and I managed to confirm an isolate a glitch in this version that doesn't exist in the older version-
If there are any Tilesets images stored in the Tile Map's data properties as parameters via the level editor, it crashes on bootup. You can load them dynamically just fine, just storing them in the object crashes the app whenever you run the frame with the tile map in it. The previous bug report .mfa I uploaded, loaded them from a surface
here's an extremely barebones example of the glitch;
bug report 3.mfa
Oops sorry, stupid copy/paste bug, thank you for testing!
I've fixed it, same link.