User Tag List

Page 36 of 37 FirstFirst ... 26 34 35 36 37 LastLast
Results 351 to 360 of 362

Thread: Beta: Tile Map

  1. #351
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
    Looki's Avatar
    Join Date
    Aug 2006
    Location
    Karlsruhe, Germany
    Posts
    3,739
    Mentioned
    4 Post(s)
    Tagged
    1 Thread(s)
    @Kakise if you still need help let me know (I know it's been months, sorry)
    @Darkhog if you could upload a small MFA isolating the problem that would be super helpful!

  2. #352
    Clicker Install Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Darkhog's Avatar
    Join Date
    Jan 2009
    Location
    /dev/null
    Posts
    417
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)
    I guess I could "rebreak" the game and sent it as zip to you via PM. Actually, I have Fusion open, let me try this...

    //edit: sent.

  3. #353
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)
    elvisish's Avatar
    Join Date
    Oct 2014
    Posts
    654
    Mentioned
    14 Post(s)
    Tagged
    0 Thread(s)
    @Looki I'm using @RootKernel 's Tilemap Loader example that uses your Tile map object and Viewport object. Is it possible to parallax scroll individual layers using the Tilemap Loader and your viewport object to display the layers? The Viewport doesn't seem to take notice of the layer coefficient, so parallax scrolling the layer with the background viewport doesn't work.

  4. #354
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)
    elvisish's Avatar
    Join Date
    Oct 2014
    Posts
    654
    Mentioned
    14 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by elvisish View Post
    @Looki I'm using @RootKernel 's Tilemap Loader example that uses your Tile map object and Viewport object. Is it possible to parallax scroll individual layers using the Tilemap Loader and your viewport object to display the layers? The Viewport doesn't seem to take notice of the layer coefficient, so parallax scrolling the layer with the background viewport doesn't work.
    The answer is a resounding yes:
    Click image for larger version. 

Name:	paralaxx.JPG 
Views:	104 
Size:	15.9 KB 
ID:	24666

  5. #355
    Clicker Fusion 2.5Android Export ModuleSWF Export Module
    EE's Avatar
    Join Date
    Sep 2009
    Posts
    195
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Just wanted to drop by and say that this extension is extremely good! I know you've been working on it for six years already but I do hope you get to release a version 1.0 somewhere down the line.
    Btw, what is your view on using it in our projects?
    //EE

  6. #356
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Nov 2018
    Posts
    1
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    @Looki Very awesome extension. Thank you for making it.

    One quick question - on my computer, 2x zooming has incorrect scaling and edge artefacts/borders. Is there any way to implement a simple 2x or 3x resize, just stamping the pixels down twice or three times side by side rather using something more fancy? I would love no frills resizing. My alternative is resizing the tileset a bunch of times in paint.net and loading whichever size scales perfectly to fit the screen with black borders. (Ex: 1x for 640x360 on 800x600, 2x for 1280x720 with black borders on 1366x768 laptops, 3x for 1920x1080 native, 4x for 2560x1440 native, 3x for 1920x1080 with black borders on 2560x1080 ultrawide, etc..

  7. #357
    Clickteam Clickteam

    Join Date
    Jun 2006
    Location
    France
    Posts
    13,095
    Mentioned
    123 Post(s)
    Tagged
    2 Thread(s)

  8. #358
    Clicker Multimedia Fusion 2SWF Export Module

    Join Date
    Sep 2006
    Posts
    1,537
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    hey thanks for looking into it!
    I can confirm that this will work and display tiles in DX11 once I got it working

    However it crashes on startup and I managed to confirm an isolate a glitch in this version that doesn't exist in the older version-
    If there are any Tilesets images stored in the Tile Map's data properties as parameters via the level editor, it crashes on bootup. You can load them dynamically just fine, just storing them in the object crashes the app whenever you run the frame with the tile map in it. The previous bug report .mfa I uploaded, loaded them from a surface

    here's an extremely barebones example of the glitch;
    bug report 3.mfa

  9. #359
    Clickteam Clickteam

    Join Date
    Jun 2006
    Location
    France
    Posts
    13,095
    Mentioned
    123 Post(s)
    Tagged
    2 Thread(s)
    Oops sorry, stupid copy/paste bug, thank you for testing!

    I've fixed it, same link.

  10. #360
    Clicker Multimedia Fusion 2SWF Export Module

    Join Date
    Sep 2006
    Posts
    1,537
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Yves View Post
    Oops sorry, stupid copy/paste bug, thank you for testing!

    I've fixed it, same link.
    ah I'm getting the same issue from the version in that link, maybe it failed to upload?

Page 36 of 37 FirstFirst ... 26 34 35 36 37 LastLast

Similar Threads

  1. Tile Map object example: Multiple tile sets per layer
    By happygreenfrog in forum File Archive
    Replies: 0
    Last Post: 2nd January 2014, 09:24 PM
  2. [Beta] Tile Platform Engine
    By Eliyahu in forum Extension Development
    Replies: 17
    Last Post: 16th September 2013, 05:31 PM
  3. Beta: Tile Map
    By Looki in forum SWF/Flash Export Module Version 2.0
    Replies: 10
    Last Post: 3rd May 2012, 09:24 PM
  4. Tile integration
    By c3ooo in forum Multimedia Fusion 2 - Technical Support
    Replies: 5
    Last Post: 10th August 2010, 07:45 AM
  5. tile sizes
    By uprize in forum Hardware Accelerated Runtime
    Replies: 11
    Last Post: 21st June 2009, 02:52 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •