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Thread: Beta: Tile Map

  1. #21
    Clickteam Clickteam
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    Nice! It's working well, but how come on the level editor, when testing, the X coordinate doesn't update past half the screen? It collides correctly and shows the Y coordinate correctly, but it doesn't update the X after the middle of the screen. :\
    Working as fast as I can on Fusion 3

  2. #22
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Well, it doesn't work in MMF2Dev Build 253. It can't load the Tilemap.mfx

  3. #23
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    LB: OHH, sorry, that was me playing around with some settings. Basically the problem is that the frame is bigger than the screen and MMF follows the player. But Tile Map is fixed on-screen and "Follow MMF camera" is unchecked, so it won't move. Derp.

    Quote Originally Posted by Jakinbandw View Post
    Well, it doesn't work in MMF2Dev Build 253. It can't load the Tilemap.mfx
    Gah, sorry! I compiled a debug version, you need a special debug runtime for that.

    I fixed both issues and uploaded a new version! Sorry.

  4. #24
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    It's out! \o/
    _____________________________________________
    Nivram's Examples -Need extensions? Send me a PM.-


  5. #25
    Clickteam Clickteam
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    Great Job!
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  6. #26
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Working great so far, Looki. I need to know if an object is not overlapping the tileset, but the overlap condition wouldn't negate. Will this be possible?

  7. #27
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    Oh right. I forgot about that, sure.

  8. #28
    Clicker Fusion 2.5
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    Quote Originally Posted by Looki View Post
    ...It is possible to put the Tile Map above an Active right now, but you can't do both behind and above at the same time with one instance....

    I think you might like this extension.
    I think I will! Even with two instances of the object I'm sure it'll save memory compared to hundreds of "Add Backdrops."

    Quote Originally Posted by Looki View Post
    ...This basically means each layer has one basic tileset that you can use. We agreed that specifying a tileset ID for every single tile is an advanced feature and should not be needed by most of you...
    Oh no! This is exactly what I need! While I would normally agree that 1 tileset per layer is fine, my current project is a bit more advanced. Most games have level themes such as "forest" or "lava" which works fine with that method. My project treats tiles more like materials such as wood, steel, bedrock, coal, etc. These tiles need to be available across many level themes.

    So individual tile ID's is a must for me.
    But you said that this should be possible with certain conditions, so I'll try it out first. I'll have to get back to it later because I'm not at my MMF workstation.

    A thousand thank-you's for this amazing extension.

  9. #29
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    Cool Yves confirmed that it's pretty much impossible to draw over and below an Active in one object, so I'll try to add in some kind of way to link two Tile Maps together. This should be possible. You'll have to wait a while for the tileset ID thing, I guess!

    Oh btw, the map format is not final. Maps you save right now probably won't be compatible with newer versions of the extension!

    Note: I noticed that the extension performs badly in HWA - Please don't report this bug. I've fixed it (but only if you uncheck "transparent").

  10. #30
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    I have tested this now and it seems to work great so far and this will be very useful for any tile based games i make, thanks Looki.

    Edit - I also like the idea about tile alterables/attributes so you could tag a certain tile as grass, sand or stone etc. That type of option would be great for RPG games where the battles depend on the tile.

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