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Thread: Beta: Tile Map

  1. #341
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
    Looki's Avatar
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    Alright, those sound quite simple so I'll probably implement them when I get to it, but it might take a good while!

  2. #342
    Clicker Fusion 2.5

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    Over all, it's a solid plugin and I ran into very few problems. I think getting tints to work on a layer basis was pretty tricky. Had to trial-and-error out that you have to enable layer callbacks and tile callbacks, and then only use the "on tile" condition. Then you have to have your own list of properties per layer to set each tile to (based on the layer callback index.)

    I guess that would be a suggested feature: set tint based on layer. It also seemed to sometimes require tinting only once, but in the end I had to do the tint rendering every frame

  3. #343
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
    Looki's Avatar
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    Yeah, all that stuff isn't very well documented :B A per layer tint sounds like a reasonable idea, and would probably make rendering much faster if you didn't have to enable callbacks. I'll have to see how easy it is to integrate.

  4. #344
    Clicker Fusion 2.5
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    Where can i find the TileMapLoader extension? I can't open one of the main examples because i dont have it and cant find it anywhere

    EDIT: Wow, duh, separate example needed...smh lol

  5. #345
    Clicker Fusion 2.5

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    I spent a few hours creating an open source version of my level editor to share.

    https://ufile.io/mph3j Here's a link. If it ever dies, PM me.

    I tried to remove all the stuff specific to my game but it was rushed. There's lots of comments that I made for myself so I hope it's not too confusing. It's more complicated than a tutorial made from scratch would be because it's part of an editor made for users. So, if you want to make a level editor for your game and don't quite know what to do with looki's excellent addon, look no further!

    I'll make a solo post for it in the examples forum, I guess.

  6. #346
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module

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    Hi Dustin, thank you for sharing the editor!

    Unfortunately, I can't run MakerExample.mfa: everytime I do so, I get the error 'edrt.exe has stopped working' and the game crashes.

    Click image for larger version. 

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    TestRun.exe/mfa, instead, works fine. Tell me if you need more info about the error, I'm happy to help you if I can.

    Do anyone else have this problem or it is an issue on my side?

  7. #347
    Clicker Fusion 2.5

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    Does the debug say which process is crashing it? If the mfa can be opened, try removing plugins one by one.

  8. #348
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module

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    I did some testing: the problem was with Tile Map object. I noticed that, when I removed the plugin, the game did not crash.
    I re-installed the plugin (by downloading it here: http://lukasmeller.com/mmf/extension...MapPreview.zip) and now the game doesn't crash anymore.
    Probably I had an older version of Tile Map object installed.

  9. #349
    Clicker

    Fusion 2.5 MacFusion 2.5 DeveloperiOS Export ModuleInstall Creator Pro
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    Kakise's Avatar
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    I'm having a really bad time trying to change the tile cursor position. Can someone help me please?

  10. #350
    Clicker Install Creator Pro
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    Darkhog's Avatar
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    Looki, please take a look at this; https://community.clickteam.com/threads/103119-PMO-Tiled-map-loader-Looki-Tile-Map-view-Tile-Map-collision-issue
    Thought that I had an old version by accident and that I didn't have

    Quote Originally Posted by Looki View Post
    Fix for slightly off collisions in some cases, a bug that was introduced in the newest build
    but nope, updated from the link and still it happens. I'm using pixel collisions and 32x tiles, by the way.

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