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Thread: Beta: Tile Map

  1. #361
    Clickteam Clickteam

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    Ah sorry I didn't see your answer.

    I don't get any crash with "bug report 3.mfa" anymore here? I've verified with the version of TileMap posted above.

  2. #362
    Clicker Multimedia Fusion 2SWF Export Module

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    Quote Originally Posted by Yves View Post
    Ah sorry I didn't see your answer.

    I don't get any crash with "bug report 3.mfa" anymore here? I've verified with the version of TileMap posted above.
    I removed my old tilemaps and replaced them with that download link a few times last week and it would crash each time, but sometime thereafter, perhaps due to updating to 292.4-292.5, I can run with no such crash. So I think its fixed!

  3. #363
    Clicker Fusion 2.5Android Export ModuleSWF Export Module
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    As always; Looki this is the greatest extension ever!

    And on to the question!
    Those of you with a bit more time spent with the nitty-gritty of Tilemap, are the properties fast to access?
    I mean, how much iteration is needed by the object if I want to access a given property?
    Does it list all properties and just iterate through them until a specific key is reached or?
    Anybody have any experience or info?

  4. #364
    Clicker Fusion 2.5Android Export ModuleSWF Export Module
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    Double-post!
    In my editor I would like to display a list with all saved map properties and their corresponding values.
    I feel like the "Iterate map property" event could help with this but I can't make heads or tails of it.
    Anybody have an idea?

  5. #365
    Clicker Fusion 2.5Android Export ModuleSWF Export Module
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    EDIT: Hmm, is there really no edit button? Anyway, solved it! I completely missed the event "On map property".. XP

  6. #366
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLC
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    Thanks, Yves. I assume I can still use this even if I decide to go back to using the DX 9 mode?

  7. #367
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator ProPatch Maker

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    Is the link for the latest version dead? I am unable to download from this url

  8. #368
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleFirefly 3D ModuleInstall Creator Pro
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    NaitorStudios's Avatar
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    The link works fine here, but be aware that this version has an issue, DX9 gets a bit slower and seems like both have massive slowdowns if you have more than one tileset loaded.

  9. #369
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Phi's Avatar
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    The link wouldn't work for me, until I copied it into the address bar directly. Probably because it has a +, and Chrome might be cleverly misinterpreting it since some websites use + as +, and some encode as %2B.

  10. #370
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
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    Is anybody have example of how to support "animated tiles" I made in my tileset some animated tiles and they are static in fusion.

    All example I found are outdated and I just don't understand how and if it can work and how mush it need manual operation or it could automated if tileset tiles are animated.


    After some test, all tiles are alway on 0 "Animation index" so, I've 2 choice : Animate ALL tiles or Animate no one... it don't make sense.
    There are some event to enable callback and there is "Set animation" action for tile callback but it do nothing, all tiles are stuck on animation slot 0.

    Lack or docs and example for a lot of powerfull extentions make them painfull and frustrating to learn where only a complete and updated example should help a lot for that.


    Thank you for help

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