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Thread: Beta: Tile Map

  1. #191
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
    Looki's Avatar
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    Sorry but I don't think decorating the word "event" is any good thanks though!

  2. #192
    Clicker

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    Where can I find examples for this extension?

  3. #193
    Clicker

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    I have three examples for Tile Map if you would like them. I am sure there are others if I did further digging.
    cursor example, multiple viewport example, surface object example

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  4. #194
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    Would be great if you could post them nivram, I kind of lost them I'm afraid.

  5. #195
    Clicker

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    Tile Map Examples

    Here you go.

    Marv
    Attached files Attached files
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  6. #196
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    Thanks a lot! Strangely, the Surface example doesn't work properly anymore. I will have to investigate that.

  7. #197
    Clicker Multimedia Fusion 2

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    Any way to animate tiles?

  8. #198
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    I wrote a huge paragraph on that about 2 days ago, but in the current version the only way is by enabling a render callback in the Viewport and manually changing the tileset indices.

  9. #199
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    I'm working on a new version right now. I've started the sub-layer stuff but it's still barebones. However, I've implemented a pretty cool new feature today that will be released soon.
    I'm writing this post as compensation for the lack of documentation:

    In the latest released version, a tileset path is always relative to the working directory (the application folder usually). However, in the new version, you have full control over tileset paths.
    There are five ways in which tileset paths can be stored. Each of them have their method of taking a path (let's say c:\program files\game\tileset.png) and storing it *relative* to another path so that you can reuse it on other computers (e.g. when shipping your games).

    • Untreated -- A given absolute path to a tileset is directly stored in a Map file.
    • Application folder -- The given tileset path is made relative to the application (.exe) folder. If your tileset is "C:\game\tilesets\foo.png" and your app is "C:\game\game.exe" then the relative path is ".\tilesets\foo.png". This is useful if you want to put all tilesets in the same place (in your game folder). This is what the old Tile Map version does as well.
    • Map file folder -- The given path is made relative to the Map file that it is referenced in. When you save your tile map to "C:\levels\level1\file.map", and your tilesets are in "C:\levels\level1\data\tileset1.png", the path will be ".\data\tileset1.png". This is useful when each map has its own tilesets and the tilesets are stored within the map's folder.
    • User path -- The given path is made relative to a programmer-specified path. You can choose this path freely - it allows you to load tilesets from a user-chosen download folder or whatever.
    • Custom -- Like untreated, except no attempt to load the tileset when loading a map is made. This is just a custom string identifier that you may use to load tilesets from an internal database, or an encrypted file, or whatever.


    Also, I reenabled an old action called "Assign path" that lets you specify any path to be stored as source for a tileset and that will be written to a Tile Map file when it is saved. This is especially useful for the "Custom" path mode.

  10. #200
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    Here's the new version!

    Besides the new tileset path settings, there are a few other new things.

    1. Fixed a tile size bug when creating a new layer
    2. You can now check whether a certain pixel is solid on a specific layer (useful for mouse pointers etc.)
    3. You can now store properties in a map file - ints, floats, strings, identified by a unique name. Can be loaded and saved to files too.

    http://clickteam.info/looki/Extensions/Beta/TileMap.zip

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