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Thread: Beta: Tile Map

  1. #71
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
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    Heh, guess I found more than I thought. I actually found it while testing a small flash game that I've been working on, so it was completely accidental...

    Anyway, thanks for fixing those bugs!

  2. #72
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
    Looki's Avatar
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    Cool, if you need to know anything at all or need a feature just ask here.

  3. #73
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator ProPatch MakerUnicode Add-on

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    Hi, Thanks for a nice extension.

    I want "negate" to "object is overlapping layer".
    Is there any schedule to which you add it?

  4. #74
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
    Looki's Avatar
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    Oops, I'll add that tomorrow!

    The extension is now HWA-optimized (forget to add the files to the zip!)

    http://clickteam.info/looki/Extensions/Beta/TileMap.zip

  5. #75
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator ProPatch MakerUnicode Add-on

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    Thanks!

    I've tried new version.
    But TileMap extension dose not run on HWA, if platform movement is used.

    platformtest.mfa

    :Previous vesrsion.
    If "Test for obstacle overlap" of Platform is used,Tilemap extension will slow down to 340fps from 500fps.

  6. #76
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
    Looki's Avatar
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    It doesn't slow down for me, it just crashes. I've found out about this problem yesterday.. I hope I can fix it today, I'm leaving for at least a week and I don't know if I'll be able to code.

  7. #77
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator ProPatch MakerUnicode Add-on

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    Sorry.I was opening the debugger, in order to check FPS. When debugger was closed,FPS returned to 500.

  8. #78
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
    Looki's Avatar
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    Oh, haha. That's good. Performance issues like that would've seemed weird.

  9. #79
    kraminator
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    I asked line scrolling and tile scrolling (in other words having vertical / horizontal lines or cell groups scrolling at independant speeds to save memory and thus reduce the need for an insane number of layers. This is critical for rasterized layer deformation. Old games do not use more than 1 layer for a paralax background. instead the tiles are deformed as the playfield is scrolled. I would really like a TileMap Viewport object that has that feature. it is great for side scrolling platformers, action games, space shooters, and anything else that uses paralaxing effects and it is much more memory efficient than multiple layers.
    another suggestion: allow for palettized images and altering the palette at runtime. (older games used this effect to save memory by loading less artwork and simply just changing a few colors on each cycle to do things like moving belts and waterfalls)
    also, why not allow for more than just changes between tilesets but also allow for in the fly tile changes in a single tileset. (reloading the entire tileset would take way more time than just reloading the ones you need an animated and having an array of tilesets would take up more memory to allocate than just changing a few tiles in a range on the fly with a small bitmap)

  10. #80
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
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    The palletized image idea (including switching palletes) is a nice idea in my opinion, +1!

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