Im wondering what would be the best way to slow dow time in a game?
I also want the method to be able to slow down the game to a complete pause.
All my movements are custum made ( no Built in Movements used ).
I allready know about a few ways of doing this ( in theory ).
Include a 'on loop "Game Loop"' event in all of the Events.
This way how often "Game Loop" runs determines at what pace things happen in the game.
Backside 1 - The game might look 'laggy' since the method just slows down how often the Events are run.
Backside 2 - It might be hard to change the speed of Animation Sequences to fit the pace of the game.
Have a global 'Speed Multiplier' ( like a Counter ) wich modefies all speeds in the Game, including Animation Sequences ( i think default Animation Speed can be accessed by going: Animation -> Restore -> Animation Speed )
If possible, change the Frame Rate of the Application.
Im unsertain if this will cause troubble for different Machines or just in general.