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Thread: Mouse Pointer & Mouse controlled obejct

  1. #1
    Clicker

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    Mouse Pointer & Mouse controlled obejct

    Once you use an object ingame that uses Mouse control, the pointer will be removed.
    Once this mouse movement is used, there is no reference to the mouse pointer or buttons
    even when the object is destroyed (on that frame)
    going to a new frame will enable the mouse actions.

    an overisght by CT??, is there a way to force the mouse back to normal on that same frame after the mouse controlled object is destroyed?

  2. #2
    Clicker Multimedia Fusion 2Android Export Module
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    OK a way around this is to set the object to XMouse and YMouse and hide the cursor with the mouse pointer and keyboard object that is built in to MMF2 and when the last of the object is destroyed, show the cursor with the same object.

  3. #3
    Clicker

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    that is not what asked. i know how to custom a mouse movement.

  4. #4
    Clickteam Clickteam
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    To answer your question: yes, it is an oversight. Such a movement should have never been created in that way.
    Working as fast as I can on Fusion 3

  5. #5
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Have you tried creating 2 Movements for the Object, 1 Static and 1 Mouse Controlled?

    Maybe switching Objects Movement type from 'Mouse Controller' to 'Static' would work?

  6. #6
    Clicker

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    tried that. it doesnt work either. the mouse movement completely de-activates the mouse altogether from what i see. it will resume normally with a new frame though.

  7. #7
    Clickteam Clickteam
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    Then you will just have to do it manually setting the position from XMouse and YMouse. :\
    Working as fast as I can on Fusion 3

  8. #8
    Clicker

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    it doesnt work LB. the Xmouse, YMouse are not active at all. its something ive never struck because ive always used custom mouse movement. when i used mouse control for this particular instance, i came across this dilema.
    i have since just continued with the game by doing a frame jump; so im not stuck.

    its like CT forgot to turn back on the mouse control after its not being used on a frame; unless there's some technical reason for it.

  9. #9
    Clickteam Clickteam
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    You have to change all mouse controlled objects to static to enable the mouse related conditions and expressions.
    Working as fast as I can on Fusion 3

  10. #10
    Clicker

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    yep. the mouse functions just wont come back no matter what you try.

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