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Thread: [Request] - New Audio object

  1. #1
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    Lightbulb [Request] - New Audio object

    Hi everyone,

    Just to propose a new audio object more complete, more formats supports than the basic object "DirectShow" or "MMF2 Audio built-in"

    Support Audio Format:
    • .WAV (PCM / Uncompressed)
    • .MP3
    • .OGG
    • .MID
    • .MOD / .S3M / .IT
    • .WMA
    • .AC3
    • .AAC
    • .RAW
    • .M4A
    • .APE
    • .FLaC
    • .AIFF / .AIF
    • .AU
    • .MKA
    • .CDA (Audio Track from Audio CD)
    • .AVI / .MPG / .MP4 (Audio only from Video)


    Actions:
    • Load sound file ...
      -----
    • Play
    • Stop
    • Pause
    • Resume
    • Rewind (set step in milliseconds)
    • Foward (set step in milliseconds)
      -----
    • Set loop (on/off)
    • Set position (in milliseconds)
    • Set volume (0 to 100)
    • Set pitch (0 to 100)
    • Set pan (-100 to 100)
      -----
    • Effects > Reverb (0 to 100)
    • Effects > Delay (0 to 100)
    • Effects > Flanger (0 to 100)
    • Effects > Equalizer (Bass: 0 to 100 / Medium: 0 to 100 / Treble: 0 to 100)


    Conditions:
    • is Playing?
    • is just finished
      -----
    • is Looping?
    • Compare position ...


    Expressions:
    • Get Sound filename
    • Get Tag (ID-tag$)
      -----
    • Get Rewind Step (get step in milliseconds)
    • Get Foward Step (get step in milliseconds)
      -----
    • Get current position (in milliseconds)
    • Get current volume
    • Get current pitch
    • Get pan
      -----
    • Effects > Get Reverb value
    • Effects > Get Delay value
    • Effects > Get Flanger value
    • Effects > Get Equalizer values (Bass / Medium / Treble)


    If you have others ideas thanks
    --------------------------------------
    Nicolas "Nico" Sourdeval
    Clickteam

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Part of it can be done by FMOD and OPEN AL extensions with surroind sound but question is what platforms you are looking after?

  3. #3
    Clickteam Clickteam
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    Just for EXE, of course
    --------------------------------------
    Nicolas "Nico" Sourdeval
    Clickteam

  4. #4
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    Try the VLC ActiveX.
    This looks complicated, riddled with licensing problems (MP3) and huge to add to a project.
    However, if people agree this is needed, just ask for code from existing objects and that's 80% of the work done

  5. #5
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    The biggest problem with an extension like this would be the cost. It would require a significant license for support of all these formats.
    _____________________________________________
    Nivram's Examples -Need extensions? Send me a PM.-


  6. #6
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    Damned!
    --------------------------------------
    Nicolas "Nico" Sourdeval
    Clickteam

  7. #7
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module
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    I just totally disagree. This is a lot of work and the only thing that is accomplished is making it easy to build a multi-format media player, and the world already have VLC. MMF needs to think quality, not quantity. Pick a few really good formats. Support those really, really well.

    Currently, the way things are done is supporting tons of video formats all relying on external codecs. In other words: pointless. Currently, the way module playback is implemented is that we can't select interpolation method, it doesn't follow song position commands, and when the song loops all notes are cut. Also pointless.

    Instead of supporting even more formats so everybody can create multi-format media players, how about something useful? Like, the ability to sample accurately synchronize the playback of audio? That allows us to do cool rhythm games, music applications, and so on.

    What features that are added has to be planned out by experts in each area who knows what matters, not by people who wants to put as much into MMF as possible. Just the fact that you mention reverb, delay, flanger, and eq... notice how the flanger is out of place? Why that, and not prioritize something more useable? A compressor or limiter would be fantastic to deal with dynamics in the games and avoid clipping. A filter would be nice for simulating distance, underwater environments, etc. A flanger is quite limited in sounding good on guitars and mayhaps be able to enhance a flyby or alien spaceship. Even within the context of modulation effects, the chorus would probably be more useful. Also, why only an amount? Where are the LFO speed or feedback controls?

  8. #8
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    + over 9000 for Nifflas. Vorbis, Theora, VP8 WTG!

  9. #9
    Clickteam Clickteam
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    I think full support for *.ogg and *.it is far more than enough
    Working as fast as I can on Fusion 3

  10. #10
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    No one taken this up? (not offering, just wondering)

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