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Thread: New Exporters? (XNA, Android, ect.)

  1. #11
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
    XStar's Avatar
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    Thanks for the info guys, I can't wait!

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    DaveC's Avatar
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    fano/clickteam can I just ask this one question about the android runtime...?

    the iOS runtime uses the multitouch object for multiple touches, will there be a similar extension for android? I'm just trying to work out how hard it will be to port my games over from iOS to android. I have coded a custom touch d-pad + buttons using the multiple touch extension.. really hoping it will be simple process of just replacing the events of the iOS multi-touch extension with a android multi touch extension.

    Any info greatly appreciated!

  3. #13
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    Stephen's Avatar
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    Yes, there is multi-touch for Android.
    _____________________________________________
    Nivram's Examples -Need extensions? Send me a PM.-


  4. #14
    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Just wanted to add, really looking forward to the XNA release for Windows phone 7.5 support, the Nokia Lumia phones seem to be catching on world-wide and the App scene is pretty sparse on the Windows Phones, which spells a great opportunity for us to hopefully make lots of money introducing awesome original games that may get lost on iOS or even Android

  5. #15
    Clickteam Clickteam
    Jeff's Avatar
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    Nice hopefully windows phones take off.

    Megacity on the Xbox indie marketplace runs really good.
    It will be very exciting to see all the click user games on the xbox once the exporter is released.

  6. #16
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
    XStar's Avatar
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    How exactly can you make your games run on XBOX? How do they get approved and all? Most XBOX games are 3D, but MMF2 doesn't really do 3D all too well, so how can MMF2 games compete?

  7. #17
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
    XStar's Avatar
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    I know, I'm full of questions... Just curious!

  8. #18
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
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    XBOX has a marketplace for Indie Games i think

  9. #19
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    DaveC's Avatar
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    there are a lot of xbox arcade games that are 2D. Look at the success of capcoms Megaman 9 (which was made to NES limitations) there are still a lot of retro 2D loving gamers out there!

  10. #20
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
    XStar's Avatar
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    Oh, that's good. I'm still trying to work on a 3D game.

    http://community.clickteam.com/showthread.php?t=70293&page=3

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