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Thread: RPG Movement

  1. #11
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    would have been better to call this a grid movement object. and monos has a good point regarding the setting of x,y movement. this would be useful if you could set in the properties of the extension, the amount of x and y pixels it will move. as it is, its just a very limited grid movement object.
    add the ability to change that, and you'll have a winner.

  2. #12
    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator ProUnicode Add-on

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    I will do it.

  3. #13
    Clicker

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    ill be sure to use it when you do good stuff.

  4. #14
    Clicker Multimedia Fusion 2 Developer
    Maverick's Avatar
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    I hope this is still being worked on, I plan on using this in a Rogue-Like in conjunction with the Dungeon Object, works perfectly thus far. Thank you!

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    DJFuego's Avatar
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    Can this be exported to Mobile/Blackberry Java too as well as Android / IOS

  6. #16
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export Module
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    RockyRaccoon's Avatar
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    You know what else this works great in?

    Pac-Clones. :3.

  7. #17
    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator ProUnicode Add-on

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    I will release new version in few next days.

    Quote Originally Posted by DJFuego View Post
    Can this be exported to Mobile/Blackberry Java too as well as Android / IOS
    I can't convert it to Android/IOS becouse I don't have these exporters to test it.

  8. #18
    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator ProUnicode Add-on

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    You can download new version now.
    Attached files Attached files

  9. #19
    Clicker

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    nivram's Avatar
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    May I ask what additions this new version brings?

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  10. #20
    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator ProUnicode Add-on

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    1. In this version user can change grid size.
    2. Position is not snap to grid anymore.
    3. It can be connected with Map object ( version 1.0+ ) to read collision information from it without using event in MMF2.

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