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Thread: How to make one type of enemy faster than another type?

  1. #11
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    Quote Originally Posted by King_Cool View Post
    Bittergamer1886
    Do you want to have different instances of the same type of enemy to be able to have different speeds?
    Or do you want different types of enemies with different speeds?
    No, I want different kinds of enemies to have different speeds and properties.

  2. #12
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    Quote Originally Posted by happygreenfrog View Post
    Sorry, but the invaders movement makes all enemies move the same speed. If you need a faster enemy, you will need to manually code it, which isn't super hard.
    Okay, so what code do I need to input?

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    I can make an example for you if that's what you want. It's more than one event, so it's kinda hard to put it in words on here. Generally, it's easier for me to make an example than say every line of code the example would use.

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    Quote Originally Posted by happygreenfrog View Post
    I can make an example for you if that's what you want. It's more than one event, so it's kinda hard to put it in words on here. Generally, it's easier for me to make an example than say every line of code the example would use.
    I guess, but why not just copy+paste the code inputted?

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    It doesn't work that way, it can't copy and paste code as text.

    EDIT: Making the example could take a while for me, someone else might be able to help more. Also, my example requires the ForEach object so far, so you will need that for my example to work. The ForEach object is an overall helpful object when it comes to looping through every object.

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    Quote Originally Posted by happygreenfrog View Post
    It doesn't work that way, it can't copy and paste code as text.

    EDIT: Making the example could take a while for me, someone else might be able to help more. Also, my example requires the ForEach object so far, so you will need that for my example to work. The ForEach object is an overall helpful object when it comes to looping through every object.
    I thought code was basically text that one puts in the experession calculator. But thanks anyways, man. But please, posthaste. I have no more than a few weeks to do this before my trial version expires.

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    The example I have made requires the ForEach object.

    It has more than one event, meaning it would be tedious for me to put all the events/actions/expressions into words.

    This only allows for two enemy types (one using the custom movement, one using the standard movement).

    All the example has is the movement, not the game, so you will have to code the player, lasers, etc.
    Attached files Attached files

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    Quote Originally Posted by happygreenfrog View Post
    The example I have made requires the ForEach object.

    It has more than one event, meaning it would be tedious for me to put all the events/actions/expressions into words.

    This only allows for two enemy types (one using the custom movement, one using the standard movement).

    All the example has is the movement, not the game, so you will have to code the player, lasers, etc.
    I tried opening it, but I need to install an mfx extension. I looked up where to download a .mfx extension, but could not find one. Where and/or how do I download and/or install an .mfx extension?

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    You can't do it in the demo version. The full version of MMF2 is needed to install extensions.

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    Quote Originally Posted by happygreenfrog View Post
    You can't do it in the demo version. The full version of MMF2 is needed to install extensions.
    ... So you're saying I'm screwed for this assignment unless I fork over a $100 dollars?

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