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Thread: How to make one type of enemy faster than another type?

  1. #21
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
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    Do you really need one type of enemy to be faster? Be creative, find another way to make it something other than a clone of space invaders. If you do need it, then just wait for someone else to make an example. I could make you an example of how to create a game similar to an existing game without making it a clone. Just a simple example, but it will still be enough to give you the idea.

  2. #22
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    It is not a clone. On the left side of the screen, there is your player. He is on top of the wall which goes vertically all the way across the screen. Enemies come in in random patterns from the right, not a massive attack. I don't know how to make enemy movements, so I used invader for the enemies. If they accidentally spawn too far low and reach the right side of the screen, a green barrier will send them back (The wall does not go from edge to edge, but almost does). Otherwise, the wall sends them back, while removing some wall-health.

  3. #23
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    happygreenfrog's Avatar
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    You could use the Bouncing ball movement. Just set the direction to make sure it moves in the right direction, and it will move towards the wall in a better way then invaders. I'll make an example (to demonstrate using bouncing ball as an enemy movement).

    EDIT: Oh, and if I had known that, then I wouldn't have used the ForEach object in the example, and would have made the example to help you better. The example I had made was for a copy of the invaders movement, not the movement type you seem to want.

    EDIT 2: Here is the example: Attachment 6477

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