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Thread: Advanced Game Board Object - deleting active objects

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    Advanced Game Board Object - deleting active objects

    Hi, it might be a bug in AGBO, but I'm almost sure it's because of me :P.
    So, I've got a problem with deleting active objects from the level. Deleting objects from AGBO is not a big deal, but something wrong (like nothing ^^') is happening when I try to delete actives. What's wrong with the events in the attachment below?

    agbo_problem.jpg

    Or instead of that - how to get a list of fixed values of the last deleted bricks? It seems like I can get the ID only from the last deleted brick (?).

    Sorry for English and copypasta .

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    I've walked around this. The solution was changing position of the "set direction to FindBrickfromFixed( "Advanced Game Board", Fixed( "object ))" event elsewhere in the code. Now I can destroy object with specific direction (However, I don't know why event: "direction of the object = 0 --> destroy" doesn't work, but I don't think it'll be a great problem D: ).

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