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Thread: My first game with MMF in the AppStore :) + HELP!! :(

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    Alessandro's Avatar
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    Question My first game with MMF in the AppStore :) + HELP!! :(

    Oi Clickteam, este é o meu primeiro jogo com o MMF. Enviei duas versões de um jogo para o appstore e a versão LITE foi rejeitada por não ter a opção de ocultar o banner quando o conteúdo não está disponível. Gostaria que vocês me ajudassem com algum tutorial ou exemplo

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    Here the message from Apple:

    We found That your app displays an empty When iAd banner ad content is not available, Which is not in compliance with the App Store Review Guidelines.

    Please see the attached screenshots for more information.

    The banner Should Be Within The app hidden Whenever ad content is not served by being wellness iAd. To handle the case where ad content is not available, you need to Implement a banner view delegate. An example code snippet is included here for your convenience. Additionally, you may wish to review the section "Working with Banner Views" of the iAd Programming Guide.

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    The FULL version of the game is ok and you can look at this address
    http://itunes.apple.com/us/app/spreb...l=pt&ls=1&mt=8

    Sorry for the text, do not speak English, I hope you can understand.

    Thank you

  2. #2
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    Alessando, vou traduzir pra você pro Inglês


    Hello Clickteam, this is my first MMF game. I sent two versions of the game to the Apple Store and the LITE version was rejected for not having a way to hide the add banners when the content is not available. I would like to know how to fix this or if there is a tutorial to help.

  3. #3
    Clicker

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    I always assumed it was automatic, would just not show up. Content not being available as in the user doesn't have an Internet connection?

    In my apps, for example if it's in airplane mode, the ad doesn't even show up. Well, the ad for some reason doesn't show up 90% of the time anyway, but that's my guess.

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    Valeu Renatos

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    This is strange... The ad banner delegate automatically disappears when ads aren't available, even if you just drop the banner in in XCode Interface Builder. It used to be that you had to program the ad to disappear when ads weren't available but since version 4.? it's been automatic and all you have to do is put an ad banner delegate in there. They've worked the same way using the iOS exporter for me too, I've got a game on the App Store which uses it... Are you using the latest XCode? Which version of the exporter do you have, is it up to date, and is it a stable release or a beta?

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    Ok DistantJ I look at the configurations again ... My version of Xcode is 4.3.1 and the exporter is not the beta.

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    Is it because there's ads during times of no app gameplay? If that's the case, use the iOS object to enable/disable ads at will.

    If it's the internet connection... wouldn't the ads just not download?

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    / / / translated by google

    Problem solved, thanks to all.
    I solved the problem by simply installing the latest beta version of IOS exporter.
    The game is already waiting in the App Store review :-)
    Once it is released I'll post here in the forum.

  9. #9
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    Will there be a PC version available for download also? It looks pretty good.

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