I thought I read this somewhere before, but is there any drawback to using Global Values beyond Global Value Z (ie Gloabl Value AA, AB, AC, etc). I seem to recall someone saying that AA was the same as A and so on.
Mobichan
I thought I read this somewhere before, but is there any drawback to using Global Values beyond Global Value Z (ie Gloabl Value AA, AB, AC, etc). I seem to recall someone saying that AA was the same as A and so on.
Mobichan
Not as far as I'm aware... especially seeing as you can rename your variables.
You can have approximately 20,000 global values and strings each.
Working as fast as I can on Fusion 3
Thanks for the info LB.![]()
Haha yeah I tried once, only got to around BB.
LB. Do you have a reference for that and I will put that in the Technical Manual.
Thanks,
Marv
458 TGF to CTF 2.5+ Examples and games
http://www.castles-of-britain.com/mmf2examples.htm
Marv, I have quoted the following from the MMF2 Extension SDK:
Code:PROPID_DYNITEM_ALTVALUE_FIRST=0x50000, PROPID_DYNITEM_ALTVALUE_LAST =0x50019, PROPID_DYNITEM_ALTSTRING_FIRST=0x50800, PROPID_DYNITEM_ALTSTRING_LAST =0x50809, PROPID_DYNITEM_BEHAVIOR_FIRST=0x51000, PROPID_DYNITEM_BEHAVIOR_LAST =0x51FFF,It appears I was wrong. You can have 99999 each, not 20,000 each. I have a bad memoryCode:PROPID_APP_ANDROID_PERM_FIRST = 90001, PROPID_APP_ANDROID_PERM_LAST = 90105, PROPID_APP_GLOBALVALUE_FIRST = 100000, PROPID_APP_GLOBALVALUE_LAST = 199998, PROPID_APP_GLOBALSTRING_FIRST = 200000, PROPID_APP_GLOBALSTRING_LAST = 299998,![]()
Working as fast as I can on Fusion 3