Well, my client simply cannot receive some String or Number messages from server.
I'm using pylacewing, and I have a fully-coded server in python. I'm using listenTCP() to start Server. and sendMessage(message, subchannel) for sending messages to client. How do I know if it's sending through TCP or UDP?
Client-side goes like This:
(Server always receive the message succesfully, I checked)
>> Lacewing: On Connect
- Send text 'something' to server on subchannel X
The last event above is never triggered in the flash, only when I run the project within mmf2 or if I build an exe file, not in an exported swf.
>> Lacewing: On text message received from server on subchannel X
- Do something